#6 - Feb. 1, 2007, 6:40 p.m.
I don't know if any of you saw or read the transcript of Rob Pardo's keynote speech at the GDC not too long ago.
One of his topics was the idea of 'concentrated coolness'. Part of what has gone into class foundation was taking some of the classes from previous Warcraft games, like Blademaster and Grunt, and merging abilities into a single class. Each class in the World of Warcraft draws some characteristics from Warcraft design history to make them a distinct class in this game.
Part of that relies on purpose of the class and its place in the 'pantheon' of all classes. While many folks obviously want a new class, the distinction of this class should be defined by new abilities and purpose, not just a fresh coat of paint to make it seem new at the start, but really not bring anything original in terms of game play or long-term usefulness. We don't really want to copy/paste a bunch of old abilities and rearrange them into a new class, rather this new class should have distinct abilities and purpose for the game.
For discussion, what other 'jobs' (referring to things like DPS, CC, Tanking, Healing, etc.) would a new class bring to the table that would find them a desirable addition to a group scenario?
Keep in mind, if you say something along the lines of 'pure support' or 'a bard-like character', they still need the necessary tools to solo through the game, which means some sort of DPS or attack power.