#3 - Oct. 4, 2006, 9:50 p.m.
The devs general philosophy is to aim more towards token systems for gear and armor sets. If you were to receive reputation tokens or some such item from a boss, which could then be spent on the item of your choice, a number of good things could come of that.
You could maintain demand for dungeon loot by having it be usable for everyone.
You decrease the quantity of shards/nexus crystals being pushed into the market, because less gear is being disenchanted.
You decrease the chance of seeing an item drop, that you already have/don't want, repeatedly.
Granted, I don't think every piece of loot is going to be treated this way, but we are looking to provide players with more tailored methods of loot acquisition.