#0 - Oct. 4, 2006, 11:17 p.m.
Out of curiousity, why are you upping the stamina on items instead of just adjusting the amount of hit points each point of stamina gives? I'm no expert but on the face of it it seems like having stamina give say 15 hit points per point instead of 10 would have been simpler to implement than raising the stamina on each individual item.
The only reason I can think of is because you wouldn't want to give people in the 1-60 range too many more hit points than they have now which would make leveling easier. If the 1-60 crowd doesn't see too much change from this then wouldn't there again be a large disparity at level 70?
As it stands me and 2-3 of my buddies at level 50 have a really good chance at downing 60's but if 70's get increased hit points from items, then at level 60 I fear we won't be able to take out a 70 based solely on the amount of hit points they're going to have.
Can someone clarify this change AND the thought process behind it?
-E