#40 - July 11, 2007, 7:43 p.m.
Q u o t e:
have you idiots at blizzard lost track of the complexities (i use the term loosely) of your own game?
Thank you for your kind words. Well, I would say that allowing an entire spell type that has no [ed]passive mitigation is actually less than complex. It's the antithesis of complex, it's actually quite plain. Yes you can stack against a school, but that's extremely limiting with the potential for DoTs to become much more prevalent in other schools. It's prohibitive to the future design of spells, classes, abilities, itemization, etc. when there is an anomaly of damage that has no real consistent way to deal with it.
I think your question is mostly boiling down to "Why resilience?" and the simple answer is because it's a PvP stat. It's already a stat on the items that we would want it to be, and it's already widely supported. It was a pretty clear choice.
Before, resilience was a way to mitigate through reduction of crit chance and damage, and now it's a way to mitigate through reduction of crit chance/damage, and DoT damage.