#103 - May 24, 2007, 8:29 p.m.
Q u o t e:
My problem with this, WoW has a precedent set where players can just go up to a quest giver and accept all the quests that giver has available to it. With the Karazhan ring, you show the user 4 quests and they think they can accept all of them, only to find out that they are mistaken.
WoW has already programmed its players/users to a certain mindset. Going and changing this behavior all of a sudden (with little warning) is going to piss off a lot of people. If WoW is going to start changing the way we accept quests, there should be a obvious warning presented to the player. Something like a popup saying "Accepting this question will block you from doing XXX other quests."
Well the issue is that the quest system doesn't allow for any immediately intuitive way to present the rewards in this case. When you pick a quest that then sets you on a path for that ring choice, and we can easily tell what ring you have, take it from you, and give you the next one. If we were to present it as a single quest with four rewards we have no way to say "turn in any of these four items, and we'll give you the next one" or even just "turn in any of these four items". If you'll notice quest requirements in any quests you've done are all or nothing, there is no "or" option. It's really just a limitation of the quest tech that we have now, which we're constantly improving, but didn't have a solution for this quest. It can sometimes be difficult to come up with clear and intuitive ways to present choices, and that's really the challenge and fun of quest design.
Well... and making quests about poop.