#0 - Dec. 5, 2007, 6:07 p.m.
Q u o t e:
It's powerful, but not overpowered. And we've only had it 2 weeks. :*(
Q u o t e:
Name a time when Blizzard has reverted a nerf based on feedback on the PTR. Go on, name one.
Q u o t e:
Rogues do way too much damage.
Hemo nerf i dunno, my friend tried hemo in a raid, the charges disapear instantly so ... @ the raiding option.
All they need to do is ethier remove AR or Prep from the AR/Prep build for pvp imo. Because everyone will agree that damage output is rediculous (combined with CloS and Evasion you cant do much against them for awhile ethier)
Q u o t e:
I know this thread is growing at an amazing pace and is almost impossible to answer individuals, but pls, did this change come around because of PVP or PVE balance? There really is no justification to nerf it for PVE, and in pvp? Again...then why do all mages get iceblock now , not to meantion the op warlock abilities that they've always retained.
Q u o t e:
You honestly think that drastically nerfing the damage of Hemo +1 damage is excellent utility? What a joke.
Q u o t e:
i hate to say this because i like you neth, but
is what i'm seeing.
Q u o t e:
I understand what your saying here but I must ask. If Rogues are asking for PVE group utility
then why in the hell are you putting it in the PVP tree for rogues? We need something in the
combat tree that we can work into a PVE raiding build not some screwed up build that does @@!@
damage in PVE raids
Q u o t e:
I've tested it on the ptr and it's a really bad nerf... I'm probaly going back combat maces, at least shadowstep/hemo was fun for the two weeks it lasted.