#67 - Oct. 5, 2007, 4:46 p.m.
Q u o t e:
the GY thing does not make sense to me. lets your defending and the only GY your teams controls is the one down by the other teams base (ok so your team is having a bad game.) as soon as you die defending instead of going to your tunnel your going to go all the way down to the other base?
meh i guess it will speed it up.
At that point, you need to coordinate with the Raid group to send a group to go retake a graveyard.
A lot of strategies are going to change and people are going to need to decide what locations are essential keys to defeating the opponent. Sometimes you'll have to sacrifice one graveyard to protect a tower. Sometimes, you'll have to leave one target to shore up another.
While it seems like it could be overwhelming right now, I've been in AV many times before and with each change, I've seen people adjust. Those that have been around awhile go into autopilot. They know they need to get to X spot and secure it before going to Y and wiping it out etc. People will adjust to what needs to be done and coordinate or they will lose.
The same goes for losing resources. There are always those kamikaze types of players, but overall, forces will need to learn to not leave people behind, healers will need to keep on top of healing and those that want heals will need to protect their healers. It's one resource per player death currently, you lose far more though if you lose a Tower or a major NPC. Kill the General and it's a guaranteed win. So, what will you do? Just PvP the other side down hoping that you can whittle them down? Or will it be a series of strategic captures that get played out with the end result being the death of the General?
The game display will show the resources that you have so perhaps that will also dictate just how slow and cautiously the game is played or how much sacrificing can be done.