Help
Regional FlagDrinking Nerfed?Source
avatar
Kiirraa
Target Source
#0 - 2008/02/20 07:34:30 PM
Q u o t e:
The benefits of drinking out of combat have been delayed. It will now take five seconds before the full benefit of the mana regeneration will come into effect.


Taken from

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

I really hope I'm misunderstanding this. So once my raid party is out of combat and every caster starts to drink there is a 5 sec delay? I can't imagine how this will slow down raids not to mention tough 5 mans that every sec counts.

Please tell me I've read this wrong.


avatar
Blue Poster
Target Source
#6 - 2008/02/20 08:28:50 PM
Q u o t e:


Taken from

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

I really hope I'm misunderstanding this. So once my raid party is out of combat and every caster starts to drink there is a 5 sec delay? I can't imagine how this will slow down raids not to mention tough 5 mans that every sec counts.

Please tell me I've read this wrong.


It says 5 seconds "before you get the full benefit" which means it is only a partial benefit for the first 5 seconds and then it will be the water you know and love.

avatar
Blue Poster
Target Source
#52 - 2008/02/20 08:45:35 PM
Q u o t e:

With a bit of luck, perhaps you can tell us why this change, obviously intended for PvP, is not going to cause a mess for everyone running dungeons/raids? There has been dozens of posts asking "why?" that are still unanswered.


Drysc had a discussion regarding this not too long ago, you can read it here: http://forums.worldofwarcraft.com/thread.html?topicId=4493403696&pageNo=8&sid=1#156

If you drink for 5 or more seconds, you shouldn't have any issues. In dungeons/raids I don't think it is hard to accomplish this between pulls or even during gauntlet runs.

avatar
Blue Poster
Target Source
#68 - 2008/02/20 08:51:37 PM
Q u o t e:
Why wasn't this change restricted to Arena water you purchase with honor points, and arena drinking restricted to that water?


Because we wanted the change to affect more places than just Arenas where people drink.

avatar
Blue Poster
Target Source
#80 - 2008/02/20 08:54:16 PM
Q u o t e:
Bornak - how extensively has this really been tested?

Examples of issues:

1. We are in heroic Hillsbrad.. the instance from hell. Between waves during escort, drinking even for 3 seconds was very important. I won't be able to do this now. Keep in mind, for many fights, you are ** not out of combat for a few seconds!! *** That's very important. You are not instantly out of combat.

2. Heroic BM - another example. I am not out of combat right away, once again. I only HAVE a few seconds to drink.

3. Escort quests for casters. You often have to run ahead (so the mob doesn't get out of range, and you are out of quest), and sit and drink very quickly. Often only have a few seconds.

These are just simple examples. I just know from playing a mage a hell of a lot since launch, that there are a lot of times where sitting and drinking even quite literally, for around 3 seconds, made a huge difference. All that is now nerfed because of PvP.


We are continuing to watch this change long with everything else that is currently on the Public Test Realm, but we have no current plans to alter it.

avatar
Blue Poster
Target Source
#105 - 2008/02/20 09:26:24 PM
Q u o t e:
Can you guys at least fix it where it works properly. Right now its bugging out and not restoring ANY mana over the 30s period. I sit and drink for 10s and still no increased mana regen so i have to drink another and pray that that one works.

The change is fine, just get it fixed where it actually works.


We are aware of the bug that is causing this problem and it should be fixed soon on the PTR. Once this is done people will be able to experience it as we intend it to be and can provide feedback from there.

avatar
Blue Poster
Target Source
#117 - 2008/02/20 09:45:47 PM
Q u o t e:


:(

First this, then lifebloom.

Why do you hate PvE so?

There are lots of changes that we make that affect both sides of the game. Before making a change we do evaluate the impact it will make to both PvE and PvP, test things out, and alter it if needed.

The change to drinking while it means that you won't get much mana by drinking for just 1 tick, it is unlikely it will have any major impact on the PvE side as finding time to drink for more than 2 seconds is generally easy to accomplish.

avatar
Blue Poster
Target Source
#136 - 2008/02/20 10:03:27 PM
Q u o t e:

I understand how game-breaking it can be in arenas, however what valid use this change is for PvE? Preventing guilds from chain-pulling trash mobs in raid instances to go a little faster? If that's the case, how are timed events like Hyjal trash waves, and Black Morass, are supposed to *not* be affected by this? That's right, PvE wasn't considered.

As things go around here, the changes will go live, people will whine for 3-4 weeks, and they'll change it again. It's very sad how that's the level of communication going on between Blizzard and players, and little improvement on the horizon.


In Hyjal and Black Morass, if the extra couple hundred mana is going to make or break your run, there is probably another issue that needs to be addressed. From my experience in both of these dungeons you need to be shooting out a lot of heals so healers need to drink for 10+ seconds to prepare as much as possible for the next wave.

We absolutely consider both sides of the game and while this change can be seen as a nerf to players who drank for one tick, it will have a minimal impact on most players and situations

avatar
Blue Poster
Target Source
#152 - 2008/02/20 10:35:36 PM
Q u o t e:


Bornakk this actually makes me wonder if you play the game. Can you explain to me how heroic SH is accomplished on the PTR without being able to drink a few secs here and there down that hallway?

It seems as if to address a PVP drinking issue someone decided to create several PVE issues. One of which will be that Blizz will have to go back and change the instances themselves just to make up for this grand screw up thats going into place.

Talk about one step forward and five steps backwards.

I see the other post you linked to was over 25 pages long and this will soon hit that of unhappy people who have noticed this issue. Trust me you will be flooded with 100 times this response if it hits the live realms.


I play the game quite a bit actually and in Shattered Halls one renew, rejuvenation, or dps spell hasn't been the deciding factor on a wipe. I haven't played it on the PTR, but in the gauntlet hallway if the healer isn't ready for us to grab the next pack, we communicate this, pull to the sides, and decide to wait for the next pair of reinforcements to come to us. This gives all of the casters a good chunk of time to drink and from there we can push through several more mobs in a row.

avatar
Blue Poster
Target Source
#246 - 2008/02/21 10:14:19 PM
Q u o t e:


Taken from

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

I really hope I'm misunderstanding this. So once my raid party is out of combat and every caster starts to drink there is a 5 sec delay? I can't imagine how this will slow down raids not to mention tough 5 mans that every sec counts.

Please tell me I've read this wrong.




You haven't read it wrong, but we've decided to have that rule only apply inside arenas. It's an inconsistency, but one we're ok with to prevent water from feeling unnecessarily weird everywhere else.

avatar
Blue Poster
Target Source
#249 - 2008/02/21 10:22:15 PM
Q u o t e:
wha



so water is back to normal outside of arenas right? just to make sure im hearing you right


/cleans ear and makes a cup over it.. pointed at the screen


tell me oh great one

also first


Correct.

avatar
Blue Poster
Target Source
#284 - 2008/02/22 02:43:45 AM
Q u o t e:

pwned

seriously though, does this not add to the idea that the CM's are either

A) not telling us the truth
B) don't have an idea of what is going on

I'm not trying to come down on the CM's by any means, but this is not the first time a CM has said one thing, only to have the exact opposite actually take place.

Maybe I'm making a mountain out of a molehill, but consistency = *thumbs up*
thanks for the change though



There was certainly no lie, and they do have an idea of what's going on. There was nothing inaccurate about the statement he made at the time that he made it.

We were continuing to watch the change and at the time he made the statement there was no "current plan" to alter it. We made the decision to alter it today after "continuing to watch the change".

Please understand that taking information like this as a "lie" is exactly what makes it difficult for us to share information in advance, something players generally say they'd like for us to do.