#0 - July 25, 2007, 9:42 p.m.
1. its the only tradeskill pre-BC that does not have guaranteed skill up methods.
2. this is compounded by a high skill failure rate (as compared to say, trying to mine a orange node)
3 this is compounded again by failures not giving skill ups (unlike weapons training, which it more accurately fits with than tradeskills)
4. the amount of time you can go while still having massive failure rates is not at all similar to other tradeskills. (gaining 50 skill and you still fail 70% ?)
5. its the only tradeskill with random duration use and actually requires "skill" to click on the bobber before it fades.
together, this makes for "the suck"
1. please allow skill ups on fish got away.
2. please up the food value of fish. right now you get fish below the level you are in level appropriate areas
3. lower the cast time to 10 seconds from 20, and allow a catch after 2 seconds.