#0 - Sept. 11, 2007, 6:55 a.m.
Steal some of the good ideas EQ2 has... let us defect. Seriously, their defection quests are some of the best in the game. I had more fun on those quests than I have on any quest in any game I have ever played.
Here's how I see faction progression happening:
1. Player wants to defect to faction X.
2. Player does a series of quests to defect, and becomes hated with their original faction and only slightly less hated or unfriendly with their new faction.
2b. Or, player would be hated with both and become a "neutral" or an "exile". (On a PvP server, they'd be open to attack from any faction. All zones would be contested for them. They would only have access to the neutral cities, AH, etc.)
3. Player does quests to build faction with their new choice. Break into cities, steal stuff, kill people, etc etc.
4. Player becomes Neutral with their new faction and can now interact and play just as any normal person would of that faction.
5. ???
6. Profit
Post your ideas, questions, comments, flames, whatever.
Edit: I changed the thread title, cause people hate gnomes and it derails the thread. haha