#0 - May 16, 2008, 8:53 p.m.
The simple fact is that when you open up rewards to a system that can allow cheating, whether its win trading, team selling, point selling, and even LOSING,etc, you basically remove most incentives to do the fundamental point of the game, which is the PvE aspect of the game. The fundamental ideals of most players is to get the gear the easiest way possible...and usually that is manipulating or cheating the system. Some justify it as if its doable its not cheating, but it is.
You cannot walk into Karazhan and continually wipe on a boss and then receive a purple item 10 hours later. You have to BEAT the boss. You cannot enter a 5 man instance and just sit at the entrance AFK and 2 days later receive and purple item.
Arenas aren't popular because most people like them, they are popular because most people do them because they are an easy road to epics...but even that is now causing item dilution. I can tell you for a fact that PvP BG's were not that popular till 2.0 when they opened the AFK system. Before 2.0, barely anyone did the system and those that did were far and few between.
Im not saying Blizzards PvE aspect of the game is even right, but at least in WotLK we are getting the 10 man progression model which is pretty big for the majority of the players.
Blizzard, in WotLK, you have to stop having a system in place that rewards losing, cheating, etc. The point of the game is PvE (Im pretty sure leveling 1-70 was PvE content). Let PvP happen on its own and if you wan to do it for fun, have it not reward anything or make sure that the rewards are months and months behind the progression content.