#0 - Oct. 30, 2007, 5:53 p.m.
Why is so much development time being wasted?
For one thing, IMO, Blizzard spends too many resources trying to please the miniscule high-end raiding population. The percentage of subscribers who will actually see Illidan, for example, is pathetically small. The majority of us "casual pukes" who do not intend to raid were pleased that Blizzard has devoted some effort to revamp the pre-TBC content in the upcoming 2.3 patch. Admit it or not, the pre-TBC content will remain the heart and soul of this game. I'd like to see this trend continue.
One of the biggest gripes about TBC is that there was no smooth transition to it with regard to instances and gear. How is it that greens dropping in early Outland levels were of better quality than even the very best epic gear in Azeroth? I enjoyed those drops at the time, to be sure, but then I realized how it gimped everything that had come before it. It's probably too late to do anything about it now, but I wish that the devlopers had considered this scenario a little better beforehand.
I would also like to see Blizzard devote development resources into figuring out how to make the crafting professions worthwhile. As it stands now, only tailoring offers decent enough rewards to make it worth leveling up to 375.
Finally, Blizzard really needs to come up with a way to help alleviate the tank and healer shortage. Allow dual-speccing, perhaps, or don't charge gold to respec. Make the rewards worthwhile for those classes. Allow blacksmiths to repair armor for group membrs. In short, do something.
The point here is that there are plenty of important things for Blizzard to be concerend about other than new raid instances. Geez, enough already!