WotLK 10-mans affected by 25-man prog?

#0 - June 4, 2008, 9:17 p.m.
Blizzard Post
http://www.dslreports.com/forum/r20455584-WotLK-An-Interview-With-WoWs-Lead-Designers

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Q u o t e:

Curse: Something that just popped into my head regarding the 10 and 25 for each raid instance. Are you concerned that guilds at the cutting edge will put together 10-person groups just to learn encounters, and then take that knowledge into the 25-person instances?

TC [Tom "Kalgan" Chilton]: Yeah, we have talked about that possibility. One thing we're also talking about doing -- we haven't finalized it yet -- but one possibility would be that the instance actually has to be defeated by somebody on that server in 25 man mode before it can be unlocked for 10 man. With of course some kind of fail safe, so that if some amount of time goes by and it still hasn't been beaten, it would unlocked for the 10-person anyways, just in case there doesn't happen to be a guild on the server that's capable of doing the content. That is definitely a concern we're actively talking about how to approach.
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Could someone please confirm with a newer interview or could blue respond as to the update on this? This could greatly influcence our guild's choice to be 10-man centric if Blizzard refuses to keep the 10-man and 25-man scenarios seperate. I'm not a huge fan of waiting for a 10-man gate to open by raiders of a different playstyle.

http://www.worldofwarcraft.com/wrath/features/gameplay/index.xml

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Q u o t e:
This freedom of choice between raid-progression paths will let personal preference play a much bigger role in how players experience the raid content of Wrath of the Lich King.
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Their promo site for wotlk states that this would be contrary to what Blizzard is planning for locking down 10-mans.
#2 - June 4, 2008, 9:40 p.m.
Blizzard Post
It was just an idea on the table. We've not set anything in stone in regards to the 10-person raid dungeons needing to be "unlocked".