#0 - Nov. 4, 2006, 5:36 p.m.
I mean one Stamina equals ## health? One Int equals ## mana? etc
But one of our simplest stats is crit% ... If you have a 50% crit' chance you know that 50% of your spells should critically strike the enemy... Easy ... Simple... But now bliz' has introduced this "Critical Rating" in BC with insane numbers like 14, and 32 .... Why? ... Was crit% too simple and you wanted to exclude more?
Why should 90% of the WoW population be unable to understand the exact consequence of stats on their armor? Why not have +health/mana instead of +int/stam and +crit% instead of +crit rating? Why must WoW be needlessly complex...
It isn't just us this is hurting... I bet its hard to implement this stuff when you have no idea how exactly these stats should be scaled etc... And I don't see any manual explaning all the WoW stats...