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Regional FlagReset the Arena Tournament LadderSource
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Capsttwo
Target Source
#0 - 2009/04/15 08:55:11 PM
Over the last several weeks, the tournament realms hosted thousands of the best players of each class playing arena under two simple stipulations that seemed rational and have recently been completely abolished this Tuesday:

1. The four (plus two practice) weeks of games played on the Tournament Realm were going to emulate the last week of the TR; these games were played under the patch 3.0.9, a completely different game than this new 3.1 has brought.

2. The games played during these qualifier rounds were of minor significance, since the ratings would be reset in the final week where all of the top 1000 teams would compete for the top eight spots. Evidence of this is clear; of the top ten teams (one would consider these teams to have taken the TR seriously) three do not have 200 games played, because they had other teams which had qualified that they would use to play the final round on the TR.

Instead, these assumptions (which were at no point clarified in any official statement from Blizzard) were abruptly thrown out the window in favor of a highly untested patch and an already determined arena ladder. This is to say that Blizzard charged money for players to sign up for the tournament realm to make only one aspect of it matter; the last week. Hundreds of players asked for clarification on what would happen on the last week of the tournament realm, but no efforts were made to let players know what the last week would entail. This patch has caught everyone off guard. Many expected the TR to be played using the new patch, but no one expected the final week to come down to what position you held on the last day of the qualification round.

I'll start by talking about the flaws in using the 3.1 patch for the final round of the tournament realm. The entire integrity of the tournament is nothing now that the standard every single World of Warcraft player practiced on for months (since the WOTLK arena began) will be useless. Instead, players will have one week to practice and rise through the ladder using a patch that makes the game completely different. Let's analyze the top 10 comps:

1. a wild rogmonkey appears | Hunter, Mage, Shaman | 126 – 31 | 2540
Hunter, Mage, Shaman
This comp will be affected less than others, only the hunter has had significant changes; the playstyle will still be affected greatly.

2. well then | Death Knight, Paladin, Warlock | 167 – 40 | 2538
Shadowcleave; all warlocks and deathknights are making major spec switches. The playstyle of this comp is completely different.

3. GET TANKED | Death Knight, Paladin, Warlock | 164 – 45 | 2521
Shadowcleave; all warlocks and deathknights are making major spec switches. The playstyle of this comp is completely different.

4. monkey attack squad | Hunter, Mage, Shaman | 296 – 129 | 2519
This comp will be affected less than others, only the hunter has had significant changes; the playstyle will still be affected greatly.

5. BARKSDALE CREW | Death Knight, Paladin, Warlock | 195 – 66 | 2513
Shadowcleave; all warlocks and deathknights are making major spec switches. The playstyle of this comp is completely different.

6. GET MONEY GET PAYCE | Death Knight, Hunter, Paladin | 264 – 133 | 2510
Deathknights and hunters are both completely different classes now. I imagine the playstyle of this team might not change completely, but it's still a change.

7. Primatech | Death Knight, Paladin, Warlock | 100 – 19 | 2500
Shadowcleave; all warlocks and deathknights are making major spec switches. The playstyle of this comp is completely different.

8. Almost Eighty On Live | Rogue, Shaman, Warlock | 147 – 54 | 2491
This is more of an RMP setup than anything now with most warlocks heading the route of destruction; I imagine this setup's playstyle will change greatly.

9. Lord Icarium n Friends | Mage, Priest, Rogue | 104 – 39 | 2484
This setup will probably have the fewest changes of all of the listed ones, priests gain more defensive abilities mainly, which doesn't really affect it's style much.

10. big team | Rogue, Shaman, Warlock | 145 – 56 | 2483
This is more of an RMP setup than anything now with most warlocks heading the route of destruction; I imagine this setup's playstyle will change greatly.

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Blue Poster
Target Source
#15 - 2009/04/16 10:00:34 PM
Our intention by not resetting ratings for the Invitational Ladder is to reward the players that were able to rise above the competition in the initial six weeks of arena battles. Please keep in mind that any changes made to our live realms will also be reflected on our tournament realms as stated in our rules: http://www.worldofwarcraft.com/pvp/tournament/legal.xml