Q u o t e:
But shaman have had legitimate complaints about simple things like no Ele gear, or tedious totems for a long, long time. Like this stuff goes back to the beginning of BC. Probably further, but I didn't play a shaman before then. And nothing has been done about it.
We get asked for our opinion on totems in the Totems, Totems, Totems thread, and haven't heard ANYTHING since then, other than totem stomping macros are bad. It honestly seems like a black hole. Info and ideas go in, nothing comes out. Just look at the latest patch notes for shaman, we weren't even mentioned.
The latest patch also wasn't a major patch. It mostly contained fixes and adjustments. The Secrets of Ulduar patch had far more class changes as a result of continuing adjustments being made from the release of Wrath of the Lich King.
I'm not going to share opinions with you very often, I'm sorry if that disappoints you. Opinions aren't based on design philosophy and get misconstrued as design philosophy far too often. That said, however, the totem discussions are also on my radar.
Every class believes they have legitimate complaints. Every class is looking for that next bump up in power. We need to be vigilant about making sure the decisions we make in changing how anything in the game works, make sense and fit in for the overall health of the game. We also need to take into account what sort of technology changes we would need to work the right way and we'd need to make sure we have the time to develop that technology. We all wish we had a switch that allowed us to change things more rapidly, but we don't.
Q u o t e:
So neth, does this whole questioning the shaman population and other classes mean that the devs are actively trying to fix us or just want to hear what we think is wrong with the class. (i know they are always working for make classes as even as possible) but can we expect any results soon or is this more of a, compilation until icecrown thing?
Hrm.. Perhaps a bit of both? We want to know what your top issues are so we can answer from our viewpoint why we agree or disagree with it and why. From there, it also gives us great insight into what things we might be able to change along the way to make your gaming experience better in a way that is beneficial to the game as a whole.
The whole point of doing what we do, is to entertain, and make things fun for everyone. It's easy for people to lose sight of that or believe we've lost that passion, but for us, making you happy in a way that works well for everyone makes us happy. That may seem simplistic in nature, but it's the root of all things. We also want to have fun too. You can believe that if we're not having fun, we're telling those with the ability to make change all about it.