#1 - March 3, 2014, 10:59 a.m.
In order to keep racials more in line with one another, we’ve decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We’re accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.
There aren’t any current plans to change Pandaren or Worgen racials.
- Blood Elf
- Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
- Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.
- Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
- Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).
- Crack Shot has been removed (was 1% Expertise with ranged weapons).
- Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
- Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
- Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.
- Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
- Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
- Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
- Nimble Fingers is a new racial passive ability that increases Haste by 1%.
- Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).
- Mace Specialization has been removed (was 1% Expertise with maces).
- Sword Specialization has been removed (was 1% Expertise with swords).
- The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.
- Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
- Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.
- Axe Specialization has been removed (was 1% Expertise with axes).
- Hardiness now reduces the duration of Stun effects by 10% (down from 15%).
- Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
- Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.
- Berserking now increases Haste by 15% (down from 20%).
- Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
- Dead Eye has been removed (was 1% Expertise with ranged weapons).
- Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).
Draenei
Dwarf
Gnome
Goblin
Human
Night Elf
Orc
Tauren
Troll
Undead