#71 - 2009/06/18 11:06:46 AM
Q u o t e:
Though the problem is where you say it is not your intent to punish less skilled players. This may have been just a poor choice of words, but GC has said before that they want hybrids to be able to do competitive DPS along side pure DPS classes, if the player is skilled and able to get the most from his class. This would leave an unskilled player a bit behind. What you are doing now, is catering for unskilled, and therefore skilled players are now beating most, if not all pure dpsers.
I think some clarification is needed here. When we say that it is not our intent to punish less skilled players, we don't mean that we will change Cats to cater entirely for those players by guaranteeing them equal DPS as the skilled players. Skilled players will always be better at managing rotations as well as cooldowns, and they will always have a greater sense of their surroundings that makes them better at adapting to different situations, and as such they will therefore always be rewarded with a higher damage output and survivability, and this is not something we wish to change.
We are simply saying that if we adjust Cat DPS, we will have to be careful not to adjust it in a way so that the less skilful players will see an enormous loss of DPS whereas the more adept players will only notice a slight change in their damage output.
This being said, you should know that we do not consider Cats to be very overpowered. If we do decide to lower the damage output, it will only be a minor nerf.
Soon it is time for some PTR testing and we hope to get a lot of testing done to help us monitor the performance of Cats.