Master Loot & Guild Master Loot II

Forum Avatar
Game Director
#66 - July 28, 2016, 7:33 a.m.
Blizzard Post
07/27/2016 08:08 AMPosted by Sharrq
We used Group Loot again in our raid last night and it is really getting frustrating. We are consistently having people that arent able to roll need on something that they want because of the iLvl restrictions, everyone in the raid was able to roll need on the Conq Tier Tokens even if they werent Paladin, Priest, Warlock ....

There's a significant bug with Group Loot that posts like this have brought to light over the past day. On Leather and Mail armor, which has both Intellect and Agility, the presence of Intellect is incorrectly preventing Rogues and Hunters from rolling Need on those items. That's obviously unintended, and terrible. It shouldn't behave that way, and we're working towards a fix within the next day.

The Tier Token behavior you mention is also unintended - class restrictions should be respected. We'll investigate and fix if something is awry there.
Forum Avatar
Game Director
#69 - July 28, 2016, 8:10 a.m.
Blizzard Post
07/27/2016 05:54 PMPosted by Necai
No comment on the issue of iLvL restrictions preventing rolls? Or is that a working as intended with the intention being to really force PL on all situations and hope that altruism suddenly grows in the cesspit that is most of the playerbase?

Sorry, I should have mentioned that. We don't believe that is currently happening, and it's absolutely not intended. If an item is for your class, you should be able to roll Need on it regardless. If it is specifically for your spec, your roll should take priority over off-spec rolls. And if an item is not for your class (unequippable or intended for a role your class cannot perform, such as a rogue looking at a tank trinket ), then you should only be able to roll Greed/DE. There should be no other logic or restrictions on the system, and if you encounter any, we'd be very interested in hearing more.

The reports we've seen that seemed to blame player item level for inability to roll, thus far, were actually caused by the Rogue/Hunter issue I mentioned above.