#1 - May 13, 2016, 3:04 a.m.
No more room to post in the thread
5th Edit:
Wow this thread is close to cap with so many better ideas than the ones Blizzard has thrown at us.
Also they have had this idea in the works for a while a limiting factor on changing talents. This inst a response to this thread. That took a lot of wasted programming that could have been used to fix the actual issues class balance / engagement.
4th Edit:
Someone just pointed out to me that this is their band-aid fix for inscriptions having everything taken away.
I said let me keep what I had not break the talent system. You want class fantasy to be meaningful why give us full access to all 3 specs. Why not just leave the working system the way it was. Ion this is even worse than before and really limits new players and well as min maxing raiders.
Questions Now:
Will there be a way to change them when you start and instance? How "expensive will these be". Now raid groups are looking at dropping one of these items on every single boss just crazy.
I do not like this cost on changing specs. This is the first expansion I was looking forward to using it.
Edit:
As Guild Master I have people change specs for jobs I feel bad asking them to spend their money to change specs for certain fights. It feels terrible especially if I need them to switch back after another player shows up.
2nd Edit:
Posted by Sagartii
05/13/2016 10:11 AMPosted by SagartiiApparently I didn't make myself clear enough so I'll simplify it. Goldsinks are all well and good - this is not a typical goldsink, it's just taxing particular playstyles, primarily those who play in a flexible manner to help others by filling needed roles.
3rd Edit:
05/13/2016 12:12 PMPosted by Cryptrothttps://docs.google.com/spreadsheets/d/1xXYAC4e4c0CiyGLh4gz2obiwiQHwthhVt4HuLJ3ebsU/edit?usp=sharing