World Quests Design Notes Apr 13

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Game Designer
#1 - April 13, 2016, 8:26 p.m.
Blizzard Post
Greetings everyone! In the next test build we will be unlocking the World Quests feature, which will play a major role in the endgame content of Legion.

At BlizzCon, we spoke briefly about World Quests, and since then we have been busy adding and iterating on this system. We now have well over 300 World Quests ready for testing. Before you dive in on the test realms, we’ve got details for you.

What are World Quests?

World Quests represent our new approach to end game questing, with a few key differences from other systems such as daily quests.

First, you don’t have to head to a daily quest hub to gather up quests. Once you’ve unlocked World Quests, simply open up your map and look around. You will see a variety of things to do, including which loot and reputation gains you can earn from each activity. You’ll plan your adventure, then head out into the wilds.

Second, World Quests encompass many types of gameplay. World Quests will show you quests, rare elite spawns, rare spawns, pet battles, outdoor PvP activities, world bosses, special dungeon activities, profession activities, and more. Want to know what there is to do in Azeroth today? Just open your map!

Third, and perhaps most importantly, World Quests aren’t daily. Some World Quests will stick around for a week, such as world bosses, while others will rotate every three hours, such as PvP towers. Our goal is for your map to be an evolving landscape of engagements throughout the day, where interesting things can pop up periodically, rather than on a strictly daily basis.

What are Emissaries?

Emissaries are the representatives of the major factions in Legion. Each day, you’ll receive a new emissary quest which will automatically appear on your map of Broken Isles.

To complete the Emissary quest, simply finish four World Quests that are associated with that faction. This will reward you with a lucrative cache of loot. Most World Quest types will satisfy this requirement, allowing you to choose which activities best fit your gameplay style.

Each Emissary quest will be available for three days. If you forgot to log in yesterday, that emissary quest will be available for two more days, and you’ll also have a new one. You can have up to three Emissary quests active at once.

I believe loot was mentioned?

Yes! World Quests provide many types of loot, including toys, mounts, battle pets, and even power items. While many items are still works in progress, our main goal here is to provide you with a variety of activities and rewards that will evolve with your character, keeping World Quests viable for a long time.

How are World Quests unlocked?

As soon as you hit level 110, World Quests will become available to you.

We’re looking forward to your feedback on this feature. Please bring it here to this new discussion forum so that we can talk as we test World Quests with you.

Thanks!
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Community Manager
#4 - April 13, 2016, 8:44 p.m.
Blizzard Post
04/13/2016 01:41 PMPosted by Ningjing
I'm assuming by next build you don't mean the one today? As it wasn't mentioned in design notes


Yes, World Quests are in the build coming today.

I'll add that to the other thread.
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Game Designer
#9 - April 13, 2016, 8:54 p.m.
Blizzard Post
You will be able to level to 110.
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Game Designer
#24 - April 13, 2016, 11:54 p.m.
Blizzard Post
Build should be coming up now, see you at 110 :)
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Game Designer
#29 - April 14, 2016, 1:03 a.m.
Blizzard Post
That refers to player power items. :) Like hats, and bracers, and pug hats.
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Game Designer
#32 - April 14, 2016, 2:12 a.m.
Blizzard Post
It will be significantly faster to obtain the gear through raiding. In general, the more challenging content you take on (raids, mythic dungeons, world bosses, etc.) the faster you will obtain power gear.
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Game Designer
#38 - April 14, 2016, 4:50 p.m.
Blizzard Post
PvP activities currently reward honor and loot, but are not required to complete the Emissary quests. You can completely avoid them if you aren't interested.