Unholy Death Knight Feedback -- Build 21249 -- 9-Mar

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Community Manager
#1 - March 9, 2016, 10:01 p.m.
Blizzard Post
Please feel free to reply to this thread with feedback you have on this specialization in the most recent version of the Legion Alpha.<br/><br/>This thread and subforum are for class feedback. We may not be attentive to other threads on this subject. Please confine discussion in this thread to issues related to this spec only.<br/><br/>Thank you!
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Game Designer
#4 - March 10, 2016, 2:07 a.m.
Blizzard Post
Copy/pasting your previous feedback post from the last version of the thread is not helpful. This goes double when changes in the patch affected one of your two concerns. Please refrain from doing this in the future.
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Game Designer
#9 - March 10, 2016, 3:43 a.m.
Blizzard Post
Lingering Apparition's tooltip is corrected for next build -- its functionality in this build is the intended one. It reduces e the cooldown of Wraith Walk by 15 seconds and increases its movement speed by 30% (to 100%). The duration change to 3 seconds affects all specs.

It's also worth mentioning that the animation for Wraith Walk is, um, very placeholder.

With regards to AE, Unholy should be at its strongest when there are multiple targets present for an extended period of time, especially if they are clumped up. We need to do some work on the spread of damage contribution -- almost everything needs to come up a little bit, especially the abilities that give the spec "rot" damage (Festering Strike/Scourge Strike are unlikely go up by much). We don't plan to change Death & Decay's baseline uptime right now - using it skilfully is a good opportunity for Unholy players to shine in short AE windows. Epidemic should offer an additional way to deal damage in a very prolonged AE situation, and is especially good against swarms of enemies.