#1 - March 4, 2016, 10:16 a.m.
Fury:
The good:
-PvP talents really smooth out the spec (presumptive). There a good choices in the PvP tree for different styles of play or potential comps. It feels very warrior. Blood Thirst might be too strong.
-Rampage feel good to hit (carnage basically mandatory still).
The bad:
-No off GCD slow. This is going to make the spec impossible to play competitively.
-Enrage.... The damage taken debuff is crippling.
-War Paint being mandatory.
-Awkward talent tree choices (non pvp talent tree)
Solutions/Changes:
-Also the normal talent tree is still in need of a rework to avoid forced choices.
-Fury either needs a passive slow or hamstring back.
-Maybe redistribute some of the self-healing into a Blood Craze mechanic.
-Give Fury D Stance.
Arms:
The good:
-Really fun to play and get burst phases off with CDs.
-Talent tree choices are better polished for arms.
-Bladestorm is back to being amazing.
The bad:
-Mastery might be scaling a bit too well. Outside of BGs the spec feels weak, inside BGs with the extra mastery CS turns into a massive buff.
-Warbreaker still on the GCD, makes the rotation awkward.
-Self healing from Touch of Zakajaz is pitiful compared to what fury has to play with.
-Battle Cry might be too strong... 50% blood bath + free rage + 100% crit.... dang that's a lot.
Solutions/Changes:
-Increase base damage of all abilities slightly
-Lower mastery scaling
-Warbreaker off the GCD
-Give Arms another self heal of sorts.
General:
-Charge needs to be a shorter CD, it felt way too easy for classes to kite around a warrior.
-Give the spec a passive self heal similar to old school Second Wind (heal and rage when stun/rooted) or a Blood Crazy mechanic (heal when getting crit).