#1 - Feb. 14, 2016, 5:47 a.m.
1. Fistweaving
This build, with the introduction of Rising Thunder and Spirit of the Crane, has not only brought fistweaving back from the dead, but returned it to a state similar to 5.1 fistweaving. As a lover of the zealweaving/jab jab uplift playstyle, I'm extremely happy about this. This playstyle adds a lot of decision making back to the class, on top of speeding up the rotation.
However, with the re-introduction, I have some concerns with it's continued viability.
1) Will fight mechanics allow mistweaver to safely stand in melee without causing major problems?
1b) If mistweaver on most fights cannot stand in melee all the time, will this talent be superior in terms of hps compared to the other options simply because it's more difficult to stand in melee?
2) Fistweaving talents in general seem to be going against the idea of the rework to monk. Is this just going to be balanced like glad stance, or will this actually be a legit way of playing mistweaver?
2. Sheliuns Gift
As mentioned in other threads, this spell is mostly redundant with TFT-effuse/TFT-EnM. A rework to this ability is necessary, or at the very least, make it proc mastery.
3. Life Cocoon
Again, as mentioned in other threads, this spell has always been extremely weak and mistweaver continues to suffer because of it.
Other threads have mentioned reworking into in a secondary raid cd, just to give the class utility (which is something we lack).
4. Essence Font
This spell has a number of issues.
1) It's far too situational. You can literally only cast this spell when the entire raid has taken damage, making it difficult to always get full benefit out of. This is mainly due to the HoT not stacking when multiple bolts hit the same person.
An idea I had to fix EF and keep its role as a raid wide AoE heal, would be to limit it to a cooldown, and lower it's target cap slightly (down to 10-12 seems reasonable). This would remove the "noob-trap" of spamming this spell, and force the class to focus on vivify as a raid healing tool, and using EF to support that.
2) It has zero artifact support. Seriously every other class with a big ticket AoE heal has some modifiers in the artifact to increase it's output. Light on your feet should be reworked into some form of increase to EF healing. The class does not need more movement speed increases when we already have roll, mist walk, and transcendence.
5. Utility
Since I just talked about utility I might as well bring it up. I know this has been discussed to death in other threads by myself, and other monks, but it is an extremely important issue. We lost basically all the good utility the class had in 6.2. Fistweaving, LoH Revival, interrupt, solo soaking, ToD, and melee immunity.
All those things together made the class extremely strong outside of it's healing, and with those things gone, a question we all have on our minds, why bring a mistweaver? I do not believe tiger's lust is on the same level as utility like wind rush or AV, especially when a class like priest can easily cover tiger's lust whilst bringing their own powerful utility.
I'm well aware now that rising thunder exists, mistweaver does have some form of utility with free healer dps. But if it's difficult to consistently be in melee due to mechanics, or if the talent is worse hps wise compared to the other two, than it might not be a thing to consider as monk utility.
Please consider adding some form of unique utility to mistweaver.