#1 - Jan. 14, 2016, 9:45 a.m.
Played through the Artifact quest line, then got stuck at flighpath when trying to get to a new zone, oh well.. But anyways.
The spec feels different, that's for sure, but even with the little testing I had through the Artifact quest, I was able to point out a massive flaw in the spec's design.
Marksman Mastery increases the range of our shots, which would imply we should be as far back as possible in some scenarios. However it seems contradicted by the fact that Arcane Shot has such a slow travel time, by the time it reaches the target from +40 yards, GCD would already be over and you would be casting your next shot.
Therefore we have no way of knowing whether or not that Arcane Shot applies Hunter's Mark, and so the choice for next ability becomes either Aimed Shot or another Arcane Shot(in a simplified scenario), with another Arcane Shot we risk overwriting Hunter's Mark if the 1st AS applied HM, and if we don't already have 3 stacks of Vulnerability, Aimed Shot would do less damage overall and be partly wasted.
This needs 1 of 2 changes;
1) Make Hunter's Mark apply the moment you fire the shot, making the next shot you use easier to decide
2) Increase the travel speed of Arcane Shot by a massive amount(same as Aimed Shot in WoD currently)
Other than that, looking forward to Beast Mastery testing in the future.