#1 - Dec. 3, 2015, 5:49 a.m.
Unless it is particularly pertinent, old feedback has been left out, as I assume everyone to be familiar with it by now.
Notable changes
General rotation/Problem areas
Single target is signficantly smoother this time around. It actually feels pretty good to play. Rampage triggering Enrage fixes a great many of the issues plaguing the rotation. That said, there are still a few kinks to be sorted out.
Enrage being reduced by Haste is confusing for players. I completely understand why it works the way it does, but the overwhelming consensus seems to be against, so I would suggest looking into alternatives.
Furious Slash's crit buff stacks too high to fit into the GCDs allotted by Bloodthirsts cooldown, creating a paradox for players: push back and buff BT more, or roll the dice. This might seem like an interesting trade, but in the end only creates confusing gameplay.
Recommendation: Either roll the crit chance back into BT, or increase the buff amount to fit into 2 GCD's.
Raging Blow is increasingly marginalized. It's rage generation is nearly inconsequential, and the only thing it really does is deal damage. Ultimately it's a toss up between using Furious Slash for 15% extra chance to crit and maintain Frenzy or Raging Blow for double the damage and 5 rage.
Recommendation: At this point the abilities might as well be merged together, because they just get in the way of one another.
Syngery is still an issue between most abilities with a duration or cooldown. Simply put, everything has a different timer/duration, which means nothing quite lines up the way it should.
AoE is still particularly problematic, being a three step setup of Odyn's Fury, Dragon Roar, and Bladestorm; of which Enrage couldn't hope to cover, much less Recklessness or Dragon Roar.
Talents
Meat Grinder remains the most serious talent on the first tier. Shockwave is still stun-niche, and Storm Bolt is only barely worth using for damage but lacks the bonus effects of Raging Blow or Furious Slash.
Furious Charge should be a PvP talent, I really can't find many reasons for a DPS Warrior to want it in a PvE scenario, especially over Warpaint.
Overpower struggles to fit into the rotation. The Raging Blow and Furious Slash suggestions above would help this.
Avatar doesn't line up with anything, as above.
Second Wind is still underwhelming due to the activation time. It's simply impractical for the majority of content.
Bladestorm still restricts the use of Commanding Shout (Rallying Cry), Berserker Rage or Recklessness during its duration. This seems needlessly limiting, especially as those effects do not cover it's duration.
Unquenchable Thirst is underwhelming next to Frenzy, even in it's nerfed form.
Heroic Strike really doesn't fit into the rotation with a rage cost, due to all the proc effects tied to Rampage encouraging it to be used as often as possible.
Outburst still outrages me, and is incredibly marginal for single target due to the increased reliance of Enrage.
Massacre really needs to be baseline. It's functionality is simply too important to the rotation not to taken. The only saving grace at the moment stems from the two competing talents being so underwhelming.
Reckless Abandon wastes rage due to capping. It should either generate rage over time or allow rage to overcap for a short period of time.
Artifact Traits
Odyn's Fury is still troublesome due to the extra GCD "step" in AoE, and it's inability to be precast like Fires of Odyn.
Fires of Odyn should be decoupled from Raging Blow, and baked into Whirlwind or Bloodthirst, now that it takes over cleave. Although lengthening the buff was a suggestion of mine, 1m duration seems excessive and will lead it to being used for ST.
Odyn's Champion essentially requires Massacre be talented.
Helya's Wrath is underwhelming.
Bloodcraze has been increasingly marginalized. I chalk this up to the potential of relics increasing it to 6 points, but most players won't ever do that, making it a fairly weak trait.