#1 - Jan. 28, 2016, 9:30 p.m.
The best word I can find to describe current Subtlety - BASIC. It feels like I am not 110 level rogue with all spells unlocked and full of tools. I am level 10 rogue that just picked its specialization. There are new cool things to discover down the line. Except there are none and spec is extremly underwhelming.
It's missing 2 key parts that make a good spec - proactive aspect and reactive. Subtlety right now is very methodical - build combo points with 2 builders(but they are essentially one), keep Nightblade on a target, use Eviscerate. And nothing is there to interrupt that simple set of rules: no planning required, no procs. We don't even need to pay attention to Shadow Dance - builder just changes itself on the bar and it offers no interaction. Just press that button again and proceed to next step.
Our DPS "toolkit" consist of Vanish, that simply allow us to use Opener again, and Shadow Blades. That cooldown, again, offers no interaction. It just speeds-up rotation and that is it! Compare that to old Shadow Dance/Vanish that allowed us to use hard-hitting Ambush which in turn placed Find Weakness debuff. Min-maxing potential, preparation by energy pooling to utlize cooldowns more efficiently, debuff that actually changes how we play because it is better to put as much damage as possible before Find Weakness fades. That PROACTIVE part is quite important.
On the proc side - again, Legion Subtlety has nothing to offer. Sure, Shadow Techniques are there. But what does it change? We just go through our "rotation" faster. 5 combo points -> use Finisher. It doesn't really matter how we got those combo points. But WoD's version of Sub has Sinister Calling. And it breaks that methodical flow. Planning becomes harder, unpredictable. Every time player plans proc can change everything and now they have to REACT by adjusting said plan. That sythesis of two aspects makes WoDs Sub so good and lack of both parts make Legion Sub boring.
Artifact Weapon
Unfinished and strange. Active trait that Subtlety gets is just weird. It just deals damage and slows. What is the purpose of that ability? It has exatly zero interactions with class abilities, does not even generate combo points. Just nothing.
Rest of the tree are passives. Even major nodes are passives. Two of the simply spawn clones and does some damage. Maybe they even generate combo points. But player has no control over them and they add nothing. Animations at best. Finality has some potential, on paper. But then again our rotation being so methodical and straighforward turns that node into additional damage and nothing else.
Talents
Tier 15:
Master of Subtlety - Oh finally something to play with. And I have tried and got nearly 100% buff uptime even without working Shadow Techniques. Simple math - in 6 seconds Opener would give us 1 combo points, 3 more from Enveloping Shadows and then we simply need proc or Backstab to start cycle again. Subtlety goes from Finisher to Finisher too fast for that talent.
Weaponmaster - Proc that we won't even notice because we have passive combo point generation from auto-attacks. Boring.
Gloomblade - Positional requirement were deeemed as unfun but not for Subtlety Rogues it seems. Why it is not a baseline? Why do we sacrifice gameplay for fantasy?
Tier 30:
Nighstalker - No interaction.
Subterfuge - Right now it does not work with Shadow Dance and I doubt that talents will be there next Subtlety update.
Shadow Focus - No interaction.
Tier 45:
Deeper Strategem - I honestly believe this talent will go away. Our Finishers are net energy positive and give us a chance to reposition. I can imagine no scenario when player would want to use LESS finishers.
Anticipation/Vigor - Fine talents, Anticipation might be too good to pass due to Shadow Techniques unpredictability.
Tier 60:
I think this row is just fine.
Tier 75:
Strike From The Shadows - Insert Stun into our methodical gameplay. No control over core rotation -> no control over that stun.
Prey on the Weak/Tangled Shadows - Looks fine.