#0 - Feb. 14, 2010, 3:52 p.m.
There is no sign of the former.
There is no evidence of the latter.
Why re-design the entire combat system? What is the goal? What can possibly make it worth the risk of breaking down the whole system? Why risk sending the entirety of WoW into the ash bin of history alongside that Star Wars mmorpg and countless other failed or time-lost MMORPG's? What we have works. What we have is perfectly viable. It is not perfect, but there does not exist anywhere in the universe (aside from Scarlett Johansson) true perfection. Everything (other than--- you know---) is varying shades of "good-enough".
This design team has struggled mightily with simple adjustments to existing mechanics. What would lead me or anyone else to have blind faith in a thus far undemonstrated level of flawless technical skill from this design team? Why risk killing the goose that lays the golden eggs? What design objective is worth this risk?
I have invested a disturbing amount of hours and emotional connection to these fictional characters. As a former RP'er I have more of me, personally invested in them than other raiders, for whom the toon is simplya vehicle for the gear they have earned and an engine driving them to further clearing of content. Mine are not "toons"; I refer to them as "characters". I am loathe to see their existence risked over nothing more pressing than a design team's attempt to justify their continued employment and desire to "leave their mark" on WoW. Making the game easier for people who barely play and are only dimly aware of game mechanics is not a strong selling point to me. The people for whom the changes seem aimed at will often not be aware of the changes AT ALL.
I question--- for the good and the health of the game we all play and love--- the direction and focus of Blizzard's design team. The past preference shown to the less-than-1% of WoW population who are Arena 2000+ players in the area of balance was one such example of flawed focus. Future catering to people who do not care enough to learn basic game mechanics and theorycraft, at the risk of breaking the game for people who have been loyal and dedicated hard-core fans and subscribers for half a decade or so, seems foolish and silly to me. It is the reverse of the customer-relation philosophy most service industry organizations exhibit. The norm is to treat the most loyal and dedicated consumers with the most deference; Blizzard seems to crap on the most loyal in search of appeasing more and more casual players who may or may not stick around. I feel like we, the dedicated, are taken for granted. They just assume that no matter how badly they treat us, no matter how deaf their ears are to our desires, next month we'll pony up another $15.
So far, they have been right.
It will not always be so.
What I suppose I am looking for is a truly justified reasoning and rationale for this shocking and seemingly completely unnecessary divergence from what has worked for years. I have never asked for a blue response, but for once, I do. I want to be sold. I want to be given assurance that these guys are not going to kill the game, drive off the masses that are what I find attractive in the first place. I want a reason to believe that the goals and aims are worth the risks associated with the cataclysmic (pun fully intended) changes in store.