#1 - Aug. 23, 2014, 3:27 p.m.
http://us.battle.net/wow/en/forum/topic/13734993491#1
Let's get this going again, guys. I promise to keep my snark to a minimum if you guys do!
General Concerns:
MM - too slow, not engaging or interactive
SV - everyone wants a CD and kill shot back
BM - Working as Intended
this was the original post
this thread is for discussing hunter things, like mechanics, boring or bad, or both
this is not a 'we need to do more dps' thread
some general overviews of some of these flaws in just our dps rotation
MM feels slow with a basic 122122122 rotation (22 can be replaced with 3 which would be fervor CD from talents) other than that this is the basic rotation or MM for anything with a CD of or less than 30 seconds, because currently chimaera shot is not worth using in single target
edit:the recent nerf to aimed shot appears to have made it better to use chimaera now, great way to fix it, make the other shots weaker ... lol
pvp wise it is way to heavily reliant on casted spells for 90% of its ability based damage
SV has huge focus starvation issues at higher levels of multi strike (even with just T1 raid gear of the expansion), a possible fix to this would be to let cobra shot multi shots also restore focus
SV is also HEAVILY reliant on BA for damage (for LnL) and for smaller content and pvp it needs some for of 'fall off' and dispel protection
possibly if the target dies while it is on them or if BA is dispelled the CD is reset (but focus is still lost)
it also needs some form of DPS CD
possibly something like this?
TNT- instantly gain 3 stacks of LnL, up to the max of 5, giving it some on demand LnL procs, which could also elevate some of its BA reliance
this thread is for discussing these issues, how we could fix them, and of course other issues, like talent problems, mechanical flaws (like the fact that ice and freezing trap still share CDs, yet glyph of snake trap removes the shared CD, making this glyph a basic must for kiting, it would be better to just remove the CDs and let this be a minor glyph for flavor, because otherwise its a necessity for kite purposes when you still want to use freezing trap to CC)
------------------------------------------------------------------------------------
now for some of my more personal gripes about the class
lone wolf invalidates a multitude of talents
blink strike, spirit bond, and intimidation
so they need 'lone wolf' versions
add onto all of the talents
this effect changes when a pet is not active
intimidation, honestly should be fully replaced as binding shot does its job better, with less CD, i would nominate scatter shot to go here, but if intimidation is to be kept, let scatter shot be the 'lone wolf' replacement
scatter shot would have 4 second duration, with a 20ish second CD (it would be stronger, by shorter CD, because it is a talent now not a base ability)
or, they could use this talent spot to give a talent to separate the CD of freezing and ice trap (though i would prefer this to be baseline)
next is spirit bond
with lone wolf it should cause disengage to give 1.5 seconds of deterrence on use, allowing smart play with it to reduce damage significantly, and giving an option to final have a functional disengage since the charge jump fix back in cata which broke it
lastly is blind strikes
i would recommend that with lone wolf it turns into 'precision' increasing the damage of your Auto Attacks by 10%
and lastly, masters call should be useable without a pet when you choose lone wolf (this is for pvp)
now for my last issue (for now, lets hear other peoples opinions as well)
Focusing shot is crap, not because it requires stationary dps, but because it removed hunters ability to be mobile dps
So I have an alternative idea that will have the same stationary dps boost effect ( with number tuning) without destroying hunter mobile dps
This is a post I pasted on the previous forum
I don't like focusing shot, sure it improves stationary dps, but it destroys a hunters mobile dps
Here is an alternative talent idea, that provides the same function
Steady aim
When you finish casting steady or cobra shot you gain a stack of steady aim, increasing passive focus regen by 100%, stacking up to 4 times, all stacks are lost when the hunter moves (500%total, changing the base if 4/sec to 20/sec (0 haste), has a ramp up time any movement removes all stacks)
This provides the same effect as focusing shot for stationary dps without destroying hunters ability to dps on the move
Thoughts?