#0 - Aug. 31, 2009, 3:03 a.m.
Most puggers I run the instance with insist that we run out on dismount. Most of the time I convince them to stay in and let me pick up all the mobs (tank dismounts early and taunts+builds aggro on the ones who fall off). The problem here is that aggro from the jousting carries over to phase 2, so for example, if a cloth class did the best jousting, he gets skewered instantly in phase 2.
Having to swap out the lance for the weapon, and being given only a few seconds to do it with much more pressing issues (like not dying instantly) is very clumsy, game mechanic-wise. A lot of those I play with forget to swap weapons back.
I think the faction champs ought to dismount and walk to the gate and stand ready to fight rather than stand up for 3 seconds and then attack.
Also, there's also a random bug where the mobs will come back to life after being beaten and then restart the jousting, requiring the players to run out and reset the encounter.