ASHRAN Part 2

#1 - Aug. 8, 2014, 12:26 p.m.
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Posting a bunch of posts to keep things organised, but here's a second thread to discuss Ashran's design, items, NPCs, goal etc.
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Game Designer
#6 - Aug. 11, 2014, 11:51 p.m.
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Fantastic feedback, thanks!
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Game Designer
#21 - Sept. 5, 2014, 10:44 p.m.
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We're looking into the stealth breaking issues. We just did some changes to Fangraal and Kronus to make it so they won't target stealth/invis/feign death players with their abilities.

We've tuned Fangraal and Kronus down health wise in the next build. They will still have their health increased with the more players present (so that they are more challenging the more players are fighting them), but their base health has been reduced significantly.

We've also tuned up Fangraal's Entangling Roots spell to do some additional instant damage and fixed issues with the visual not matching the effect.

We'll also address the durability issues. We want dying to creatures in the outskirts areas to match the same durability rules as the rest of the game, but fighting in the road of glory shouldn't break the bank when dying to faction units there.