#1 - June 24, 2014, 2:15 a.m.
I think its about time we talk about removing professions 'You can't pick this herb because your skill is 35 not 90 and maybe move towards a more practical leveling system which rewards the player for leveling up as well as removing the hassle players face when learning a new profession. Are there better options than picking and making 300 pairs of bracers just so you can make a 'bar' of ore thats shiney from the new expansion? Whats the trade off fun factor from hitting a node of rock where you can clearly see the visual aspect of ore/gems and getting a fragment because apparently your character cannot fathom how to mine this ore until he mines 599 other types?