#41 - July 2, 2014, 11:39 p.m.
No more text for quests that are not part of the main story
Where was this mentioned? This seems like an odd thing to be taken out
Not quite sure where this started, but it seems to have stemmed from a misunderstanding of some new quest tech we have. The new tech allows us to automatically update/add quest objectives on the fly. So, say you talk to an NPC and they send you on a quest to go investigate a haunted mansion, and when you get there you hear a spooky sound, and your quest objective automatically updates to "Investigate the spooky sound!" (replete with some slide-in graphics and cool UI shenanigans) It's not removing quest text as you interact with NPC's. It's additional ability for us to create a more emergent and fluid questing experience.
Oh, and it also allows us to introduce quests on the fly through exploration of the world. So you could come across a cave, and receive an objective for that cave (with rewards), but without an NPC standing there telling everyone to specifically go there.