#16 - June 10, 2014, 4:32 a.m.
I've received questions about the combat table, so here are some sets of data, dumped in no particular order.
Combat Table DetailsPlayer attacking Level 90 Creature, Melee AttackPlayer Level, Miss Chance, Dodge Chance, Parry Chance, Glance Chance, Block Chance80, M10.5 D10.5 P13.5 G110.0 B18.0
81, M9.0 D9.0 P12.0 G100.0 B16.5
82, M7.5 D7.5 P10.5 G90.0 B15.0
83, M6.0 D6.0 P9.0 G80.0 B13.5
84, M4.5 D4.5 P7.5 G70.0 B12.0
85, M3.0 D3.0 P6.0 G60.0 B10.5
86, M1.5 D1.5 P4.5 G50.0 B9.0
87, M0.0 D0.0 P3.0 G0.0 B7.5
88, M0.0 D0.0 P0.0 G0.0 B6.0
89, M0.0 D0.0 P0.0 G0.0 B4.5
90, M0.0 D0.0 P0.0 G0.0 B3.0
91, M0.0 D0.0 P0.0 G0.0 B1.5
92+, M0.0 D0.0 P0.0 G0.0 B0.0
Player attacking Level 90 Creature, Spell AttackPlayer Level, Miss Chance80, 77
81, 66
82, 55
83, 44
84, 33
85, 22
86, 11
87+, 0
Player attacking Level 90 Creature, Ranged Attack(Same as Melee Attack, but with 0 Parry/Glance/Block)
Player attacking Level 90 Creature, Crit ChancePlayer Level, Crit Chance against Level 90 Creature (relative to character sheet crit)80, -10
81, -9
82, -8
83, -7
84, -6
85, -5
86, -4
87, -3
88, -2
89, -1
90, +0
91, +0
92, +0
93, +0
94, +0
95, +0
Level 90 Creature attacking Player (Prot Pally in this example)Player Level, Miss Chance, Dodge Chance, Parry Chance, Glance Chance, Block Chance, Crush Chance80, M0.0 D0.0(5.0) P8.5(23.5) G0.0 B12.7(27.7) C85.0
81, M0.0 D0.0(5.0) P9.2(22.7) G0.0 B14.0(27.5) C75.0
82, M0.0 D0.0(5.0) P10.0(22.0) G0.0 B15.2(27.2) C65.0
83, M0.0 D0.0(5.0) P11.1(21.6) G0.0 B16.6(27.1) C55.0
84, M0.0 D0.0(5.0) P12.5(21.5) G0.0 B18.1(27.1) C45.0
85, M0.0 D0.0(5.0) P13.8(21.3) G0.0 B19.6(27.1) C35.0
86, M0.0 D0.0(5.0) P14.6(20.6) G0.0 B20.9(26.9) C25.0
87, M0.0 D0.5(5.0) P15.5(20.0) G0.0 B22.2(26.7) C0.0
88, M0.0 D2.0(5.0) P16.4(19.4) G0.0 B23.5(26.5) C0.0
89, M1.5 D3.5(5.0) P17.4(18.9) G0.0 B24.9(26.4) C0.0
90, M3.0 D5.0(5.0) P18.5(18.5) G0.0 B26.3(26.3) C0.0
91, M4.5 D6.5(5.0) P16.5(15.0) G0.0 B27.1(25.6) C0.0
92, M6.0 D8.0(5.0) P16.0(13.0) G0.0 B28.0(25.0) C0.0
93, M7.5 D9.5(5.0) P15.8(11.3) G0.0 B29.0(24.5) C0.0
94, M10.5 D11.0(5.0) P15.9(9.9) G0.0 B30.1(24.1) C0.0
95, M13.5 D12.5(5.0) P16.2(8.7) G0.0 B31.2(23.7) C0.0
(number in paren is character sheet value. Varies because rating conversion changes between player level and I'm using constant gear)
The pattern should be pretty obvious in there. This character has such low dodge that it hits the floor of 0% at level 86 and below, but Dodge does follow the same function as Parry. So if I was lvl 80, with a character sheet dodge of 23.5%, I'd actually dodge 8.5% of the time.
Level 80 Creature attacking Player, Spell Miss ChancePlayer Level, Miss Chance78, 0
79, 3
80, 6
81, 9
82, 12
83, 15
84, 26
85, 37
86, 48
87, 59
88, 70
89, 81
90, 90
91, 90
92, 90
Armor Values for Warlords CreaturesLevel, Armor for Paladin/Warrior/Rogue Creatures, Armor for Mage Creatures90 445 356
91 504 403
92 571 457
93 646 517
94 731 585
95 827 662
96 936 749
97 1059 847
98 1199 959
99 1357 1086
100 1536 1229
101 1670 1336
102 1804 1443
103 1938 1550
Armor mitigation is now much simpler to calculate: It's simply Armor/(Armor+K). K is found by looking up the source's level in the ArmorMitigationByLvl game table.