#1 - June 3, 2014, 9:10 p.m.
Edited due to the amount of flak I received for unknowingly saying that paying real money for in-game items was potentiall pay-to-win.
Herbalists can now harvest herbs throughout the game world without hard skill requirements. The yield an Herbalist will be able to harvest from each node is now determined by skill level. Miners can now harvest mineral nodes in outdoor areas of the game world without hard skill requirements. The yield a Miner will be able to harvest from each node is now determined by skill level.
06/04/2014 12:22 PMPosted by Daliuxing06/04/2014 11:55 AMPosted by HippeauxWhy is skinning never included in these skill-up bonuses? Skinning is the only one where I seem to always find myself going back to lower level areas committing genocide and taking mobs away from lowbies to level it because I need the skill.
Okay, I'm overstating a bit there. I actually wish there were more lowbies around killing so I could just skin and be done with it, but you get the point.
Was it an abuse issue or something?
You'd think it would be more abusive to have to clear vastly lower level areas for skins, right?
Leatherworking could use some serious love too... :P