#0 - Sept. 24, 2009, 12:18 p.m.
"Vanish failing is a bug, but it's a hard one to fix, and rogues are dominant in both PvE and PvP despite of it, so it's also not a "all hands on deck" problem either. "
http://forums.worldofwarcraft.com/thread.html?topicId=19820641443&sid=1&pageNo=3#43
Two interpretations possible here :
1) "rogues are fine, fixing it is not a priority"
2) "rogues are fine, fixing vanish would make them OP"
So which one had GC mind ?
Reading the recent rogue Q&A, I can't help thinking #2 is the right interpretation.
" We need to solve the frustration part of the ability, but not also greatly buff rogue survivability or damage potential when doing it.",
That means basically Blizzard would be balancing a class around a bug.
Interested in your opinions here 'cause, even if rogues are fine, this is a design philosophy I'm really uncomfortable with. How about frustration ? Better fix vanish and balance rogues through other means if need be.
EDIT : Vanish change in 3.3.
"We have a change for Vanish in place for 3.3. You will get to try it out soon (tm). As promised, if it proves a significant buff to rogues, we may have to compensate elsewhere. Just because it hasn't worked as intended doesn't mean it will be balanced when it does. "
http://blue.mmo-champion.com/28/20136596247-fix-vanish-no-more-excuses-gc.html
Thanks ! About time.
EDIT2 :
GC : "we're not going to let a broken ability stay broken just because the class is doing well. That's not good design. As I said, we may have to make adjustments in other ways"
http://forums.worldofwarcraft.com/thread.html?topicId=20136599376&sid=1&pageNo=23#455
I guess this answers my initial concern. Thanks for clarifying.