#0 - 2009/09/24 12:18:27 PMGhostCrawler :
"Vanish failing is a bug, but it's a hard one to fix, and rogues are dominant in both PvE and PvP despite of it, so it's also not a "all hands on deck" problem either. "
Two interpretations possible here :
1) "rogues are fine, fixing it is not a priority"
2) "rogues are fine, fixing vanish would make them OP"
So which one had GC mind ?
Reading the recent rogue Q&A, I can't help thinking #2 is the right interpretation.
" We need to solve the frustration part of the ability, but not also greatly buff rogue survivability or damage potential when doing it.",
That means basically Blizzard would be balancing a class around a bug.
Interested in your opinions here 'cause, even if rogues are fine, this is a design philosophy I'm really uncomfortable with. How about frustration ? Better fix vanish and balance rogues through other means if need be.
EDIT : Vanish change in 3.3.
"We have a change for Vanish in place for 3.3. You will get to try it out soon (tm). As promised, if it proves a significant buff to rogues, we may have to compensate elsewhere. Just because it hasn't worked as intended doesn't mean it will be balanced when it does. "
Thanks ! About time.
GC : "we're not going to let a broken ability stay broken just because the class is doing well. That's not good design. As I said, we may have to make adjustments in other ways"
I guess this answers my initial concern. Thanks for clarifying.