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Regional Flag "Mythic Dungeons" in WoD (Show MVP Posts)Source
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Lemmiwink
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#1 - 2013/12/06 11:05:00 PM
Hey, long time WoW player here, recently out of retirement.

Ever since Blizzcon and your announcement of Mythic raiding, fixed raid sizes that allowed you to tune encounters especially for the portion of your player base that loves a challenge, I've been thinking, and suggesting on MMO-Champion that there should be a mythic version of 5 man dungeons as well.

The way this would work is: The difficulty level would be above todays heroics. They would not be available for random queuing, a group needs to be formed first like heroic scenarios are today. Dungeons would be tuned to around Cataclysm level for bosses and TBC level for trash. They would require players to use a wide array of skills and a high level of cooperation. They will not be timed and they would present a progression path into raiding.

Basically it would look like this: Leveling dungeons > Normal lvl 100 dungeons > Heroic lvl 100 dungeons > Mythic level 100 dungeons

Why do this?

Alot of people I've played with get easily bored in WoW after 5 mans were virtually made worthless. They feel they are forced into heroic/scenarios/TI>LFR>Flex>Normal>heroic raids. Alot of players don't fit in that mold, they like challenging small group content. I believe by introducing a "mythic" version of dungeons and introduce it as a progression path you would give players more to do, and give the game more longevity between patches. I believe it will bring back a segment of the player base that has been a little neglected lately.

Of course, beliefs alone is not factual in any sense of the word is it now? No, as a trained statistician I believe in gathering data before I give any kind of estimates. That is why I made a poll on the Warlords of Draenor sub forums on MMO-Champion to see if I was going anywhere with my assumptions. So, I present to you the voice of just under 300 voters (that is 300 today, might be more when you see this) and you can interpret the numbers, arguments etc. as you see fit. I do hope you read a bit about the topic and that you take it into consideration. It will be a huge success if implemented in the same fashion as you plan to implement mythic raids.

http://www.mmo-champion.com/threads/1414985-Warlords-of-Draenor-5-man-Mythic-dungeons-Are-you-for-or-against-it

Thank you for seeing our cry for more content, now give us our dungeons back. MYTHICS ARE HARD!

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Blue Poster
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#13 - 2013/12/10 10:52:00 AM
I’d like to start out by saying that we’re completely aware of the demand from the community for dungeons at a very high difficulty level.

As you know, WoD will (re)introduce the normal and heroic difficulties for 5man's at max level, which is already a very nice change in my opinion.
There are players who have been playing WoW for a very long time, they’re extremely skilled and will only be satisfied with the highest level of difficulty that we throw at them, that’s “perfect entertainment” for this type of players.
We also know that not everyone can raid in very high difficulty environments due to its big time commitment. Sometimes life changes, and suddenly instead of 3-4 hours every 2 days, some of these players will only have 1 or 2 hours, and that makes shorter/smaller instances with the same difficulty level as “mythic” an extremely appealing concept.

Challenge modes will probably be interesting for some of these players, but we also know that when people talk about TBC heroic 5man difficulty levels, they’re not talking about mindless zerg/rush timed runs. They’re talking about planning, strategy, CC, improvisation, randomness and sheer insane mobs/bosses power, but the “timed” part is still an important concept in game design to keep everyone on their toes.

We know all that, and we’re doing our very best to provide the most diverse content we can for the next expansion.
Your feedback can change a lot of things, just keep providing it and we’ll be sure to recognize your needs, devs are very interested in high quality feedback, and it can go a long way in changing some priorities during the development of WoD.

Having said that, the current planned difficulty scheme for 5mans at max level is Normal, Heroic and Challenge mode.
Right off the bat, we can clearly say that WoD heroics will be much harder than MoP heroics.
Now, we’re not actually planning in making them as hard as the hardest heroics of all time, like the hardest from TBC, or GB and Stonecore from Cata, but nothing is set in stone yet, we’re still thinking about what will be the right difficulty level for anything WoD, and your continued feedback will definitely help us find that elusive sweet spot for a perfect tiered difficulty system.

We also think that we can rework a little bit the whole concept of challenge modes, right now people tend to think about them as purely timed runs, but they can be so much more than that.
I mean, the “timed part” doesn’t necessarily have to imply disregard for control and strategy; hopefully, we’ll be able to make challenge modes much more compelling to the highest skilled players out there, especially those that can’t raid but want to experience equivalent difficulty content to mythic raids in a 5man environment.
If you have any particular views on the subject, I’d love to hear what would be the “perfect challenge mode” for you, specifically in regards to reward structure and gameplay philosophy concepts.

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Community
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#63 - 2013/12/10 03:44:00 PM
10/12/2013 14:08Posted by Lethora
I'm sorry but Cata heroics weren't really hard for organized groups.

You’re right, they weren't as hard as let's say, Shattered Halls HC.
Our current goal is to make WoD heroics similar to the difficulty level you had in Vortex Pinnacle heroic for example.

To be honest, I loved Stonecore, it was fun trying to make a clean run where no one would do any mistakes, it wasn’t super hard, but I’d say most bosses had very unforgiving mechanics.
That isn’t necessarily a bad thing of course, but bosses like Ozruk for example, need to have better visual cues when they have one-shot mechanics.

Good design needs to be more intuitive, it’s not really that fun to read through the full dungeon journal and memorize everything before fighting any boss, it’s much cooler when something is so well implemented that even if it’s completely unexpected you can still try to “guess” what it does and adapt, react to it on-the-spot, just like you would do with anything unexpected that happens in real life.

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Community
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#119 - 2013/12/12 08:26:00 AM
10/12/2013 15:52Posted by Intuitia
before or after the nerf to heroics?

Pre-nerf ;)