#20 - Oct. 17, 2013, 3:36 p.m.
We realize that sometimes RNG can be frustrating.
I’m just not sure how beneficial it would be for the game and its longevity, if all of a sudden RNG started being “smart” and avoiding giving out items that are either useless or redundant to players.
“Smart loot” is great for quests and lower level content, but messing around with the randomness of loot attribution in high-end content is, in my opinion, something that would only be detrimental to the game.
LFR already gives out loot that is based on spec, that’s as far as we are willing to go with “smart” RNG in such environments, also, that only happens because of the nature of that specific loot system.
From a design standpoint, it’s perfectly ok for loot not always being desirable. Rarity is exciting.