#5 - Oct. 14, 2013, 7:18 p.m.
As our senior PvP designer Brian Holinka
tweeted over the weekend, we've got some pretty solid goals for the future regarding crowd control. We do think it needs to be toned back a bit, both in the amount of CC effects available and in how frequently they can be used.
That said, CC is still an integral part of World of Warcraft PvP. Dealing with it intelligently, both in choosing when to use your own CC as well as reacting to opponent CC's, does have strong gameplay value.
10/14/2013 07:15 AMPosted by
Kallìk Honestly going to guess they're getting the exact opposite of what they planned from it.
Our only "plans" were to try to make an admittedly confusing system less so. Confusion about which CC effects share DR's doesn't help anyone.