31/07/2013 08:28So this IS a 110% individual challenge and not a team challenge?
Posted by Ogsson
No, it's still a team challenge to attain rating as you will be playing as a team to defeat your opponents. The only difference is that the rewards will be granted at a personal level, rather than a team one.
31/07/2013 08:28With this system, and how the wow community is nowadays, why would I even want to play with my friends I might lose with?
Posted by Ogsson
If you’re afraid to play rated games with your friends because you don't want to lose matches or rating, then I'm afraid that there is not a lot that can be done to help you with that. The possible losses caused by playing with lesser skilled friends is the same as now though, if you leave your current team to play with some friends and you end up losing, your MMR will drop, which is the key number that matters and influences the way your personal and team ratings change.
If you want to play with friends without a fear of losing rating in the process, then I would recommend playing wargames. We're also looking into bringing back skirmish arenas which will help in this regard, but sadly we have no date set for when they will return.
how do YOU think that community will act towards a person who got twice as much losses than wins in arena
It won't be much different to how it is now for finding partners. If you’re a 1500 player, then generally you're going to greatly struggle finding a 2400+ team that is likely to take you on. Same goes for in 5.4, with a personal rating of 1500 and low win rate you're going to be looking for people with similar ratings or stats. If you're aiming to get partners above your personal level, it won't be easy, finding partners that are around your level and improving yourself with them is the best way to get teammates.
But people still fear that the arena ladders will look more like the RBG ladder after 5.4.
I think everyone is worried about that..
Just going to address this concern here; for those that queue with people who have a low ratings to fight weaker opponents, the players with higher ratings won't get much, if anything, out of those matches. This is because their own personal ratings are above their teams and opponents average.
Additionally, almost all rating exploits in the past have involved some sort of win trading or a loophole in the system itself. We've plugged up any of the loopholes that we've encountered, and due to the higher volume of players in the Arena pool that will be created from the region-wide matchmaking, there will be significantly less opportunity for win trading.