5.4 Arenas

#1 - July 1, 2013, 5:11 p.m.
Blizzard Post
It looks like a great idea at start but when you think about it like this
1. You cant play with random bad friends if you are serious because you will lose alot of rating

2. seen what happend rbgs? wintrade wintrade wintrade someone will find a way to abuse it

3. this is only good for casuals or pve'ers that want to do pvp, not for the real pvpers its just gonna ruin it.

This idea might just ruin wow the bit of pvp we have left if you really want a system like this make cross realm arena teams with battlegroups if this stays like this there will only be 1 rank 1 and 10 gladiators which makes this system just boring

Great Job Blizzard

Edit. Make it so you can reset rating and it will be a fine system , only wintrading might become more popular also boosting probably will
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#20 - July 2, 2013, 7:51 a.m.
Blizzard Post
01/07/2013 18:11Posted by Shayian
1. You cant play with random bad friends if you are serious because you will lose alot of rating
If you don't want to or cannot play with your friends because you're afraid of them ruining your rating, then there is unfortunately nothing that can be changed with the game to help with your particular dilemma. Even the old system didn't allow for this because you would also be afraid of them tanking your team and personal ratings.

01/07/2013 18:11Posted by Shayian
2. seen what happend rbgs? wintrade wintrade wintrade someone will find a way to abuse it
We do take actions against cheating players, as has been seen in the past. Just because these actions are not made visible to the public does not change the fact that we take cheating very seriously. If you would like to report information regarding cheats or hacks, you can send it directly to hacks@blizzard.com. We will be keeping an eye out for any abuse of the new system and take action where necessary.

If you want, jump onto the PTR to test the system once it's up and running. If you find any ways in which it can be abused, then please feel free to report it to us so that we can look into it.

01/07/2013 18:11Posted by Shayian
3. this is only good for casuals or pve'ers that want to do pvp, not for the real pvpers its just gonna ruin it.
Please elaborate on why you think that this is so bad for the "real PvP'ers". In the long run this increases the pool of potential players greatly. This means that queue times will drop, the number of end of season rewards will increase and there will also be a larger competition for those rewards as well.

Not only for the above reasons is this good for high-end PvP'ers, but the people you deem as "casual PvP'ers" may end up finding a greater interest in arena if they are able to play against a greater pool of players and are able to queue with friends from other realms. This may mean that they end up becoming new high-end PvP'ers to add to that competition. :)

01/07/2013 21:38Posted by Merkapto
1. i just hope they implement something so that not every random i group up with for a quest or something can just queue up and ruin my rating.
That's a valid concern. I would assume (read; this isn't validated by actual facts, it's a personal thought) that there will be a prompt to enter the arena to prevent such action, declining it would mean that your personal statistics are not damaged. I will look into this and find out what kind of safeguards are in place to prevent abuse of people trying to damage ratings by queuing you up unexpectedly.

02/07/2013 01:31Posted by Kamran
Or we need a skirmish mode.
We understand that there are lots of people that want skirmish arena back. We have plans for it to return, but unfortunately we aren't able to say when it will be back at this time. When we have more information about skirmishes coming back, we'll let you all know about it :)
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#25 - July 2, 2013, 8:19 a.m.
Blizzard Post
02/07/2013 09:15Posted by Thornassx
This would result in no-one queueing for Blade Edge though, except for Warlock and Druid/Elemental/Hunter teams perhaps.
Just gonna leave this here:
Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash.
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#27 - July 2, 2013, 8:27 a.m.
Blizzard Post
02/07/2013 09:18Posted by Navira
I feel that even though this new system looks great, the feel of accomplishment of playing together as a team to reach that high rating or for some players even rank one, will be gone.
We understood that there would be some losses from introducing this new system but felt that more would be gained from it. We know that there are players that really enjoy the customization of teams and the comradery that came from them. We are still looking into options to help with preserving this feeling. Don't forget that these changes are still in early development, so keep your eyes open for new information about them.

02/07/2013 09:21Posted by Thornassx
That's very nice! Still, when you get thrown off, getting back will take approx 10 seconds it self.
The duration of the immunity may change in future iterations of the PTR, but feel free to test it out and give your feedback. :)