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Regional Flag5.4 PTR Patch Notes concerning PvP (Show MVP Posts)Source
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Thornassx
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#1 - 2013/06/12 07:33:00 AM
http://eu.battle.net/wow/en/blog/10158897/54_PTR_Coming_Soon-12_06_2013

In this thread I will be listing all non-class changes that concern PvP. I will also give my opinion on it. I will update this thread whenever there is new information. Last time we had a lot of good feedback, let's try the same. As always, keep it constructive to provide Blizzard feedback which they can actually work with.
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PTR Disclaimers

- Please keep in mind that the notes below are not final, and a great deal could change before the release of patch 5.4.
- Not all the content listed may be available for testing or may only be available during a limited testing window during the 5.4 PTR. When the PTR is available, keep an eye on the PTR Discussion forum for further details.

Do keep this in mind, please. I often see people that don't seem to realize it is just the testing phase of a patch.

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Update 01/07/13

Due to the length of this post exceeding the limit of 10000 characters, I will do it in a different post and just give the link here: http://eu.battle.net/wow/en/forum/topic/7646754860?page=8#153

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Update 21/06/13 -- Haven't been able to update a lot because of exams. I may have missed something, feel free to point this out.

Arena Rating scaling in the 2v2 bracket has been tuned to be consistent with the 3v3 bracket.

Nice. The current rating scaling in 2s really is discouraging for a lot of players. Hopefully this will be fixed now, as well as allowing Arena Master to be obtained at higher level again.

Elite versions of Season 14 Grievous are now available as a mark of prestige for players that are able to attain a personal rating of 2000 and earn 27,000 Conquest Points in the current season. Pricing per piece remains the same but the previous piece requirement has been removed.

Alright, so in addition to what I said earlier in this post (you can read it below), Elite gear will now also require to have earned 27000 Conquest Points this season. Now I don't really see the point (ba-dum tss) in this, but it's not that big of a deal. It just means that we can't get it until later on in the season.

Atleast, I hope that is what it means. It could also mean that you can get Elite gear by either having achieved 2000 rating OR earned 27000 Conquest Points this season. This would not be a good thing in my opinion, but I don't think this is the case anyway.

For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria.
Team with the largest number of players alive.
Team that brought an enemy player closest to death (lowest health).

Nice change. Sometimes upon entering an arena and looking at your team's and the opponent's team compositions you just knew you would have an endless match. This will bring some action into those kind of fights. However, I suggest adding it to 2s, but leaving it out of 3s. I think the system is very vulnerable to abuse in 3v3-situations.

Essentially a great change, but will still have to test this on PTR before totally supporting it.

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Update 14/06/13

Just sharing a tweet from Brian H. that you might find particularly interesting:

Q: “The new pvp gear is 522, but whats the point if it will get scaled down to 496?”
Holinka: “[url="https://twitter.com/holinka/status/345242167909945346"]The ceiling will slowly go up next season (e.g. 1 point per week) but PvP gear will be exempt from the ceiling.[/url]”

What do you guys think of this change?

I think this will be really good. As there is a new season, the item level cap in instanced PvP needs to be increased, or getting new gear would have no point. The item level of new PvP gear is 522, so it makes sense the cap is this same number as well. However, if we would allow anyone to enter instanced PvP zones with 522 gear, PvE gear would definitely dominate because our current season's PvP gear is only item level 496.

This change should make sure that PvP gear will still be better in PvP.
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Season 14 Grievous gear is now available. Elite versions of Grievous gear will require a rating of 2000 to purchase.

A very nice change.

Right now, Elite gear is handed out for having earned a certain amount of Conquest Points. This can be done by just getting your cap every week, which isn't really tough or hard to do. It's not very Elite, at all.

If players have to reach X amount of rating in arena or rated battlegrounds (preferable only arena in my opinion, because of boosting, win-trading and dodgy stuff happening in rated battlegrounds), the Elite gear will get back some of it's past glory and be prestigious once again.

When season 13 started, patch 5.2 was live. There was a gear gap between players that played a huge factor in winning or losing. Therefore, stat and item level difference were removed, to promote an equal playground for players. The idea was that other factors, such as skill, would play a bigger role, instead of a player getting 'outgeared'. This worked quite well, in my opinion.

However, in 5.3, Blizzard introduced the scaling system that downscales any gear, with an item level of 497 or above, back to item level 496 when entering a PvP instance (battlegrounds, arena and rated battlegrounds).

In my opinion, with the scaling system active and the rating requirement back on Elite gear in 5.4, the gear should also have increased stats and item level to be more of a 'real' reward, instead of just cosmetic. It would also allow PvP-geared players to be more competitive against PvE-geared players in World PvP, which seems kind of fair to me.

Zultajie@Defias Brotherhood said:
What i do not understand though is why now add it all in a certain rating and not giving em gradually like tbc? As you also said there are no rewards for those below the said ratings which is quite high for many so there is no "within reach" goal that will push certain mindset of ppl to try a lil harder every tim

I agree with this. It would be nice to be able to get an item for your Elite set every X amount of rating. An example would be every 50-100 rating. This would motivate mid-rating players to keep trying to get higher. However, this will obviously only work if Elite gear has a significant stat and item level increase and not just cosmetic (imagine a blue coloured normal PvP set and then you get a pair of red coloured Elite boots..).

------------- https://twitter.com/ThornassEU/status/345040918535086080
Asked Holinka about his opinion on this here.

Season 13 Tyrannical gear can now be purchased with Honor Points.

I really hope the Season 14 Tyrannical gear will be the same as Season 13 Tyrannical gear, as it suggests here. Players should get a fresh start and therefore be able to get equal gear for arena as last season's players through Honor.

Season 12 Malevolent gear can now be crafted.

I like that Blizzard keeps updating the crafted gear. This doesn't only mean that alts can easily get their hands on some competitive gear, but also that there is a steady interest in professions and auction house activity throughout the expansion, instead of just at the beginning.

There is not much to comment on, but I will update it as soon as there is more information available.

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#10 - 2013/06/12 09:19:00 AM
12/06/2013 08:33Posted by Thornassx
Do keep this in mind, please. I often see people that don't seem to realize it is just the testing phase of a patch.
I think Ghostcrawler said it best with this quote: "Take data-mining and even PTR itself with a grain of salt. PTR is our Petri dish and not every experiment works."

Please provide as much constructive feedback as you can on the changes listed in the patch notes, we will do our best to update them as frequently as possible for you to read.

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#12 - 2013/06/12 09:26:00 AM
12/06/2013 10:19Posted by Thornassx
I don't think these will go live in their current state in rated PvP.
You're correct, the numbers on set bonuses are actually just place holders for the moment. At this time try focusing your feedback for set bonuses around the actual mechanics rather than the tuning of the numbers.

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#63 - 2013/06/13 07:27:00 AM
"Moonkin Form no longer reduces all damage taken by 15%"
This is huge nerf for PvP... You need to compensate or something. Else I'm doomed to play arenas on alts again ... S:
We removed these because they were causing a lot of problems in PvE situations. Don't fret though as we intend to balance around this change as we can adjust the damage in PvP to compensate for this in many different ways, such as resilience.

To those wondering why Aspect of the Iron Hawk was only reduced in damage reduction rather than removed, this is because it's a talent and it still needs to have a purpose. We are happy that this change will mean that the other talents in that tier will be more attractive now.

In general I think that gamebreaking effects, such as the Warrior one, do not fit into PvP. Even if the chance of proccing is only <1%, it still feels out of place. I think we would get the "5.1 TBF"-situation
The goal is for PvE set bonuses to not be the best choice possible, but not for them to be worthless either. We don't want PvE-focused players to be afraid to set foot in PvP by deactivating these cool set bonuses in PvP. If a PvE set bonus proves problematic though, we'll adjust it accordingly.

12/06/2013 09:07Posted by Zultajie
What i do not understand though is why now add it all in a certain rating and not giving em gradually like tbc? As you also said there are no rewards for those below the said ratings which is quite high for many so there is no "within reach" goal that will push certain mindset of ppl to try a lil harder every time
This follows the same logic as that of the Challenge mode armor rewards. Since they're a purely cosmetic reward, it doesn't make much sense to reward items one at a time because having several different items of varying colors would look out of place.

12/06/2013 10:28Posted by Easydragon
This is overpowered. You'll have to be lower it to 20 - 30% off the CDs. Bubble with 2.5 minute CD and divine protection with 30 seconds is stupid. Can't let it go through or you'll have so much complains on these forums.
The reason that this change is occurring is because we felt that Unbreakable Spirit was weak compared to its counterparts. We’ll be keeping a close eye on it, so be sure to test it out on the PTR when it becomes available.

12/06/2013 10:41Posted by Zephi
Now that we have a blue in here, whats the idea of making destru, one of the only speccs that has to cast to do damage, lose the only way to get it off? When you were versing 2 melees or hunter - melee as it is, getting casts off wasnt something easy to do, and now with nerfed mobility, how are you ever going to get a chaos bolt off to contribute to a kill?
The reason for this change is that Kil'Jaeden's Cunning just felt too good and over 99% of Affliction Warlocks were taking it. We weren't happy with the snare effect, but when it had a cast time debuff instead, no one used it. Changing it to just be a snare effect ended up making the talent too good. We have a long PTR cycle ahead, there is plenty of time to tinker with it, and Warlocks will be balanced around this.

It’s worth noting that the new Kil'Jaeden's Cunning is off of the global cooldown and can be cast while another spell cast is already in progress. For the Affliction Warlocks worried about this change; one recent change on the 5.4 PTR is that Haunt is now castable while moving.

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#70 - 2013/06/13 09:07:00 AM
13/06/2013 09:53Posted by Jhamaz
why rather not worry about the fact that 80% of the arena team above a certain rating are hunter-oriented?
And there are changes coming for Hunters as well as the recent hotfixes that stopped pets summoned by Stampede using abilities and giving Blink Strikes a 20 second cooldown. Don't forget also:
13/06/2013 08:27Posted by Nakatoir
We have a long PTR cycle ahead, there is plenty of time to tinker with it
There will be more changes to come, so keep your eyes on the patch notes blog and test out the changes when the 5.4 PTR comes around. Don't take all of these changes as the final ones, there are more to come and those that we have made can change as well. As Ghostcrawler said; "The PTR is our Petri dish and not every experiment works".

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#129 - 2013/06/14 02:21:00 PM
Just sharing a tweet from Brian H. that you might find particularly interesting:

Q: “The new pvp gear is 522, but whats the point if it will get scaled down to 496?”
Holinka:The ceiling will slowly go up next season (e.g. 1 point per week) but PvP gear will be exempt from the ceiling.

What do you guys think of this change?