Chaos Bolt Confusion

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Community Manager
#1 - May 30, 2013, 5:41 p.m.
Blizzard Post
It’s come to our attention that a change to Chaos Bolt has been causing some confusion, and we want to clarify what’s going on with the ability.

First, some history: since its introduction, the Warlock spell Chaos Bolt hasn’t been interacting correctly with Resilience. There are two sources of Resilience:

  • Base Resilience
  • Resilience from gear

Resilience from gear has been lessened with patch 5.3, and now players at level 90 have 65% base Resilience.

Prior to patch 5.3, Chaos Bolt was taking into account both base Resilience and Resilience provided by gear, but due to a bug, it was actually taking Resilience from gear into account twice. Once we reduced Resilience from gear and fixed the issue with double dipping Resilience from gear, Chaos Bolt started hitting considerably harder than intended.

We’ve since resolved this issue, so now Chaos Bolt only takes Resilience into account once (both base and gear Resilience) and we’ve reduced the damage it does against players by 25% to bring its damage into line with intended values.
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Community Manager
#44 - May 30, 2013, 7:08 p.m.
Blizzard Post
91646319934:
For years blizzard has been saying they don't want skills to behave differently when used on other players as compared to other mobs. That they don't want to have different values.

Just another example of Blizzard saying one thing, then doing another.


We've been making adjustments like this for quite a long time: for example reduced CC durations versus players.

Ultimately, what we want to avoid is a completely different set of rules for PvP vs. PvE. Most abilities still essentially behave in PvP like they do in PvE.