#1 - May 28, 2013, 7:03 a.m.
NOTE: I'm using armor/healing interchangeably here just for simplicity since they fulfill the same role.
The only two classes in the game that lack healing are Hunters and Rogues. For those who don't know, mages can get armor through Ice Barrier, which is a secret that gives them 8 armor immediately upon being attacked.
Here are some relatively simple cards I suggest to fix this. Mind that none of these are extremely strong healing cards, but they get the job done if a Rogue or Hunter is looking for it.
Leeching Poison (Rogue)
Cost: (unsure, around 3-ish probably)
Spell
Apply to weapon. Whenever your hero deals damage with this weapon, heal for half the damage dealt (round up).
Recuperate (Rogue)
Cost: 2
Spell
Restore 2 health to your hero at the end of turn. Combo: Lasts one additional turn for each previously-played card this turn.
Spirit Bond (Hunter)
Cost: 2
Spell
Play on your Beast or Pet. At the end of each turn minion and Hero each heal for 2.
Mourning (Hunter)
Cost: 5
Spell
Play on your Beast or Pet. When minion dies, heal hero for the target's max health.
Spirit Beast (Hunter)
Cost: unsure, depends on stats
Minion
Each time Spirit Beast attacks, heal your hero for 1 or 2 health (pending if it's a high-cost or low-cost card).