LF Feedback – Pet Abilities Adjustments

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Community Manager
#1 - May 20, 2013, 10:12 p.m.
Blizzard Post
We’re looking to make further Pet Battles adjustments in a future patch (potentially 5.4), and your valuable feedback is needed!

Currently, in an Elemental vs. Mechanical matchup, Elementals gain both an attack bonus versus Mechanicals as well as a defensive bonus against Mechanical abilities. In order to help even the playing field a bit, we were mulling over some potential changes to damage types, and the families they would be weak against.

Here are some initial ideas that are being kicked around:

  • Mechanical abilities would deal less damage versus Critter (instead of Elemental)
  • Elemental abilities would deal less damage versus Dragonkin (instead of Critter)
  • Flying abilities would deal less damage versus Elemental (instead of Dragonkin)
    And here is a second set of ideas we’re considering:

  • Undead abilities would deal less damage versus Elemental (instead of Aquatic)
  • Mechanical abilities would deal less damage versus Aquatic (instead of Elemental)
    Your thoughts on these potential changes would be really helpful, so please take a moment to reply below and let us know what you think.
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    Community Manager
    #75 - May 29, 2013, 4:04 p.m.
    Blizzard Post
    Thank you to everyone who has shared their feedback with us so far, we appreciate it. Based on some of the comments we’ve received, here is an updated list of potential changes we’re hoping to include in Patch 5.4:

  • The Magic passive now caps damage taken at 35% of maximum health, buffed from 40%.
  • The Dragonkin passive effect now activates when the enemy is taken below 50% health, up from 25%.
  • The Aquatic passive now reduces DOT damage by 50%, up from 25%.
  • The Elemental passive effect now only affect negative, direct effects of weather (e.g. the accuracy reduction of Sandstorm won’t be applied, but the damage reduction will).
  • The Critter passive now makes critters completely immune to roots, stuns, and sleeps.
    Keep that feedback rollin’ in!