Question.. Will it receive a LOGICAL answer?

#1 - May 10, 2013, 7:43 p.m.
Blizzard Post
As time went on Blizzard realized it was the human player doing all the work. A human player was investing his time and subscription money to enjoy this game. That they decided that a player with mulltiple character would allow all that hard work to be shared amongst that players Main character and its Alts. Therefore by creating Heirloom Items, shared mount collecting, shared acheivment status, accomendation coins that allows a players alt to receive 100% more rep with a faction.. etc etc etc the list goes on and on. A epic item that only effect warlock can be farmed and sold to warlocks as a BOE item.... the list goes on and on. There was blizzard logic behind these decisions. So I ask Blizzard this. Or a fellow player who can answer in a non trolling attitude. WHY ARE SPIRITS of HARMONY and MOTES of HARMONY not at least BOA?

I have a Main who is a Miner and a Herblist. I have alts with engineering and blacksmithing and enchanting. My main has the majority of these collected. Due to the fact that he has no use for them. But his alts desperately need them. And the only option his has is to spend them at a vendor. When I would benefit from their use a lot more if I could give them to my alts.

Again.. based on past actions and the theme of logic used on other sharing methods. WHy are MoH and SoH BOP and not at least BOA. Hell I would be happier if I could at least combined 3 BOP Spirits of Harmony into 1 BOE Spirit of Harmony. Something other than the current status.
Forum Avatar
Community Manager
#9 - May 10, 2013, 9:19 p.m.
Blizzard Post
We like that people enjoy having alts. It's been a personal hobby of mine to continually level characters, and it's of course something a lot of people do. However, in some ways it works against some game systems that are intended to be a part of the MMO experience. Professions are one such system.

The intent with professions is that you can only have two, and for all the other professions you don't have you have to work with others within the game to get what you need. Say you're a blacksmith, and you can make an item another player or even that player's profession needs, and that interplay creates interpersonal interactions and even those small interactions feed into the larger social experience. Over the years a number of things have changed and lessened those interactions based around professions, but probably none more impactful than alts. With good intentions to help people catch up to the end-game, it of course allows for people to have more alts with more professions, which in turn reduces reliance on others and shrinks the reasons you have to interact with others.

Most people don't keep tons of alts geared up for end-game, but quite a few do have alts that are there to help 'feed' their one or two main characters. Which is where the binding comes in. You're playing on one character, getting motes/spirits, and wanting to transfer those to alts to make stuff, which then feeds back to your main in either the items made, or the gold from selling them. That's totally understandable, but really fundamentally goes against the intent of profession limits. It can also lessen the personal value of playing and connecting with a character. When you have everything, your personal connection to any one of those things is diluted, and you naturally care a little less about each.

I understand that may be a hard sell because it's a limitation and not letting people do whatever they want, but it's at least logical. I think it is, anyway. :) Maybe one solution is we could say you can only have two professions per Battle.net account! And really strong arm people into it, but of course that'd be a pretty negative change in taking so much away. Instead saying here's an item that we really want you to earn and use on the character you're playing and obtained it with to reinforce the value in playing that character (and not just shipping items off to crafting alts). People still have crafting alts, of course, and some choose to play them a little just to seek out the motes/spirits, and that's ok. What we don't want is to encourage the notion that you can just play one character and keep a cadre of alts that ensure you have everything you'll ever need. Working with others to achieve great things is by and large the overarching point of these kinds of games.

All that said we have tended to remove the soulbinding of these types of crafting materials as the expansion that introduced them draws to an end.