18/04/2013 11:08Btw nakatoir any reason you guys don't just remove it completely from pvp?
Posted by Yvònne
Because that is not our intent. Our end goal is not to prohibit PvE gear in PvP, if it was, that is what we would do. There is actually a question about PvE items in PvP, in the upcoming "Ask the Devs — The Answers" blog. Keep an eye out for that as we plan for this to go live tomorrow.
Posted by Mírion
This effectively halves the burst potential of the trinket and doubles its duration. This results in the damage being much easier to heal, but lasts a longer amount of time
Question is what genius who came up with this idea.
None wants Pve trinkets in PvP, NONE. Why even make it viable? 4k agility for 40 seconds is almost better then 20 seconds because certain hunter rogue healer comps only have 40 seconds games <.<
Don't forget that in 5.3, this trinket will also be getting scaled back to iLevel 496. This means that the stat proc will be getting lowered with the reduced iLevel and then halved as well when inside Battlegrounds and Arena. So in 5.3, the affect of this trinket will be diminished even further.