#43 - April 12, 2013, 5:40 p.m.
Dungeons and scenarios just aren't equal in the time and effort required to create them. Dungeons and raids, however,
are equal in the time and effort required. When looking at the current progression landscape we have to say ok, is it worth cutting down on the size of the next raid so we can have a new dungeon? Is that what will benefit players most and create the best experience? When you consider the progression path right now, which requires a few dungeons and then hop-skip-jumping to Throne of Thunder in about a week, what is to gain from additional dungeons, and does that warrant cutting large amounts of content from future raids?
I don't think there are any silver-bullet answers to that, different players want different types of content, but we make decisions on what we believe the majority of players will benefit from most, and what is overall best for the experience of the game. Certainly some people will say they don't care about raids, or they'd prefer a raid be half the size so they can have a new dungeon. There's not going to be a full consensus on these kinds of things. On
anything, really.
With Heroic Scenarios we can give some of that dungeon experience with difficult encounters, they require coordination, there are some stretch goals, and competitive rewards. We'd like to see if we can take the experience of a dungeon and present it in another way, and see if it scratches that same itch. We'll be interested to hear what people think once they try them.