The item level squish? The content squish.

#1 - March 15, 2013, 7:07 a.m.
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For my post, I will refer to the post by Jito that had gotten me thinking: http://eu.battle.net/wow/en/forum/topic/6621752163 ~ "The great... level squish?"

Basically, what Jito is onto is pure golden. But I'd like to expand it.
I would like to see all end game content from every expansion to be fit to be end game content for the current expansion. Right now we have countless raids, dungeons, profession items, potions, gear, heck even quests and achievements that are just useless. Sure it's fun to have or do them, but that's about it.

Raid progression would still move with the expansion, with each expansion, each set of raids will be harder, but there would be so, so, SO much more choice in what to do.
With each expansion we will have more crafted gear to choose from.

Cons?

-How many freaking end game items would we have? Wouldn't it all be the same?
Well, I think with this, either chance on hit: items will make a new return, or stats will just scale up somewhat. As a level 60 player you can go from 60 strength + 70 stamina on plate, to 300 strength + 350 stamina on plate, depending on your tier progress.

-Wouldn't that cause huge unbalance in, let's say, pvp? Wouldn't gear become even more of a deciding factor than it already is?
There are many fixes to this, for example itemlevel brackets, or players would have equal gear (although that knocks the sense out of progression imo).

-Wouldn't new players get confused with how to begin or what to do?
Right now there is the Hero's Call Board to let new players know where to quest. I am confident that a similar system will help new players on their way.

-With so many items to craft, wouldn't players be confused as to what is best?
There will always be people who analyze every single item available thoroughly, and people will offer items that are the best. Guides will be made, but with this, you have more choice, like the current talent tree. I think it would be just as rewarding to play with the items you like most than what is best. There is more choice in items like the stealth potion, who still uses that anyway? Or Cat's Eye Elixir?

-What about Blizzard? A change like this requires a changing the entire game, which will cost a truckload of effort. People may not like the new changes and unsub, causing Blizz to lose millions of players. They would never do that.
Keep in mind, Blizzard has also completely revamped classic leveling content in Cataclysm. I think, if they have their mind set on something, they will do t. Ring of Peace is also the result of that, /lol.

That's all I can currently come up with. Thanks for reading if you did get this far. :P
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#10 - March 15, 2013, 10:58 a.m.
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Well first of all, let me just say this pre-emptively, we’re not planning to do something like this anytime soon, but there’s no reason why we can’t speculate and talk about potentially good ideas. You never know, some might strike a chord with the devs and suddenly something might get implemented.

So let’s think about this, in theory, this is obviously a cool idea, and it’s something that players occasionally talk about, especially old school players that miss the old content and wish that they could go back in time and enter those raids while still having the same feeling that an end-game environment provides.
Of course we could say that you can still do those raids and lock your characters’ xp if you want, but I admit that it definitely won’t be the same endgame experience now as it used to be back then.

The issue that I personally have with this idea is that having a lot of content from where to choose from may seem like something good and positive, but in my opinion there are few issues that are probably not that easy to deal with.

Limits
If you have 30+ raids from where to choose from, then you also need a system that limits the amount of raids you can do per week, else it will frustrate players, especially completionists, as players will feel that to maximize their characters potential, they will have to run most (if not all) of those raids every single week.

Tuning & Balance
Currently we have only a few raids available at level 90 and they’re already hard enough to tune perfectly, imagine doing this for every single raid in WoW, there’s no way that the quality of balance and tuning would be on par with what it is today.

Splitting the population
You know, when there’s too much choice it’s easy to split players into smaller groups, imagine how hard would it be for guilds to decide where to go to when every single player has its own personal favourite raid or raid where he needs a particular loot from.
Sometimes more is less; too much choice can actually lead to stress and anxiety.

Loot
Each raid has unique pieces of loot; this would make the life of a minmax hardcore kind of player very, very hard.
Imagine if you had to get a specific piece of loot from 16 different raids to minmax your character, how frustrating would that be, and how lucky would you need to be to get all those pieces? Even if your guild would always choose the raid following only your personal needs, you would still need to have an incredible amount of luck to get all those BIS items.

I’m sure there are many other issues, maybe you can find good counterarguments to them which I’ll be very curious to read, I believe that this is a really nice topic and that it has great potential. I too think that it’s a shame to be losing such incredibly good endgame raid experiences that were once the “crème de la crème” on previous expansions, this is especially important for new players that never even got to experience them even once.
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#21 - March 15, 2013, 2:11 p.m.
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15/03/2013 12:23Posted by Acelius
Taepsilum, if you take a look at Jito's post which the OP is referring to, you can see that the old endgame, lets take vanilla, will be at around level 30. Therefore raid instances like Molten Core should be tuned to that level, and not endgame. This way you still have a few relevant raids to do for proper gear.


The problem with that Acelius, is that players tend not to care about raiding while they are levelling and I doubt that could change. Even if some players wouldn’t mind to slow down their levelling pace to get some raiding done, I doubt it would be a great experience, because raiding typically requires coordination, time, and stability; and levelling players aren’t stable, they are constantly getting new abilities, gear, levels…

So the only way for raiding while levelling to be able to work would be by having a simplistic LFR style approach, but bringing back old raids, tuning them and balancing them properly just to have them exclusively available in LFR only mode would be a bit wasteful in my opinion. I’d rather see those instances restored back to their full glory so that they could shine once more as proper endgame, but then it’s like I said in my previous reply, the idea is nice but there are many problems associated with bringing back classic raids under these circumstances.
I’d love to be able to raid Sunwell, Ulduar and Blackwing Lair once more just as much as you probably do but the experience also cannot and should not feel inferior to what it used to be in the past or it would just be wrong to bring them back; that would be akin to making a bad remake of a good movie, everyone tends to hate those and prefer that they were never done in the first place.

Again this is mostly just my personal opinion, don’t take it as any sort of official company stance, I simply find it very interesting to let discussions like these have a chance to flourish, you guys do come up with some really cool ideas, and I like to give them a chance and contribute to increase their potential, if not, at least brainstorming is always a nice mental exercise, and speculating about game design also tends to make players a bit more understanding and comprehensive when it comes to other game related peculiarities, as they get to see that sometimes it’s very hard to come up with impeccable and perfect solutions that will please everyone.
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#24 - March 15, 2013, 4:07 p.m.
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15/03/2013 15:25Posted by Shizana
From your reasoning it seems like that the old raids are as good as they previously were at the moment, that is not the case. I do Sunwell and other raids with only 70s every week being an officer of one of the most active 70 twink guilds.

Absolutely, I agree with you, as I said on my first post:
Of course we could say that you can still do those raids and lock your characters’ xp if you want, but I admit that it definitely won’t be the same endgame experience now as it used to be back then.


What I meant was, if this change was to ever be introduced, it would have to be done the right way. If for some reason someone comes up with a poorly designed solution that ends up being better than an older implementation, I think that that’s still not a good enough excuse to implement it, any new implementations need to meet high quality standards, old content is the way it is currently not because we can’t tune it, but because we have the vast majority of raiders interested in level 90 content, and that’s where we have to prioritize our efforts on, if and when everything is perfect at level 90, we can then take a look and adjust older content more carefully, unfortunately (or fortunately), it’s just a matter of prioritization of resources.

It isn't the same as BC. (Not Before Christ, Burning Crusade. Once a guy misunderstood me on that.)

And here was I, thinking that you meant it wasn't the same as Bacon and Cheese, I agreed with you then and still agree with you now, old content now is definitely not the same as it was back then with Bacon and Cheese or Burning Crusade! hehehe ;)

Have a nice weekend!