- 2013/03/14 01:54:00 AM
The change in drop rate functions as an effective lockout. It's not exactly like other lockout mechanics, and there is a possibility of exception, but I think it's reasonable to consider it just like other lockouts. Once you've gotten one key, you would probably waste tremendous amounts of time if you set your sights on getting a second key each week.
Also, when you said you're not going to let people chain run it to get tons and tons and tons of items, you make it sound like that was what I suggested. My feeling is that the scenario is punishingly short to become familiar with on what is effectively a once a week basis FIVE MINUTE event.
For sure, and that's all reasonable. You can say "once a week" and be mostly correct, my intent was to correct a common misconception that it's literally 1 key per week. You can argue it's close enough, but my goal is accuracy in information.
What I would have done is allow a person to zone into the scenario, but then be able to take a "practice" option where you get no rewards. When Blizzard's people did internal testing on this stuff, I'm sure it felt like a lot more fun. They probably did not wait a week between each time they tested it out. I think it's extremely easy to forget how SHORT five minutes is and how LONG a week is in real time.
I think it's reasonable to expect a tutorial or practice run on everything in the game, because in general we're fairly experience-focused with everything we do. We tend to go away from punishing mechanics, we try to make things clear and concise, and we want the experience to be fun at every moment. That said, this is running into a room of free stuff to pick up, and even if you only open three of four chests, that's three or four chests of free stuff for 5 minutes of just running around. Obviously at the end of that you may be frustrated that you didn't do better, but I don't think that means we need to rush out and make a tutorial. It's ok that you didn't do well your first time. Next time you'll do better. It's free stuff. It's supposed to be high-tension, and everyone
that goes in thinks they can do better next time. Letting people discover how something works is OK sometimes, not everything needs a tutorial, especially when it's a piece of content for level-capped characters that's essentially for fun and doesn't directly increase the power of your character.